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What is the best way to run Warriors of Chaos and Chaos Marauders with the mark of Nurgle? Any other units you know some fun combos with the mark of Nurgle in them I would also appriciate the info.
Last edited by The Odor; February 16th, 2012 at 10:51.
This isnt a project.. yet... I swear... But you did convince me to start drawing up a list for Nurgle so I can check up on what kits I need for my Nurgle Carnival.
Halberd Warriors or regular Knights with Nurgle and Banner of Rage will tear buildings down and eat souls. Alas, we only have one Banner of Rage.
Fear me, mortals, for I am The Anointed, The Favored Son of Chaos, The Scourge of the World. The armies of the Gods rally behind me, and it is by My Will and by My Sword that your weakling nations shall fall. - Archaon, The Everchosen, Lord of the End Times
I have to say that Halberd Warriors with the Banner of Rage is the only unit that I truly feel is optimal with Mark of Nurgle. Marauders derive little benefit from the Mark, and the sort of shooting that scares Knights usually isn't based on Ballistic Skill (and even then, the Blasted Standard with MoT is better protection).
One unit that has worked well for me is the Will It Blend style unit: large-ish unit of Warriors, Mon, XHW, Banner of Rage, FC, and Festus. This unit is the premier building assault unit as it is putting out a minimum of 40 St4, WS 5, poisoned attacks. There really isn't anyone who can withstand that kind of punishment.
As for other units, you are going to want anything WS 5 or higher, because then it affects WS 3, a fairly common Stat. On Marauders, however, MoN does jack all against WS 3, and so you lose a lot of it's use.
One use, however, is to put it on a Chaos Lord. The Palanquin is classified as Infantry, so the Lord is entitled to a Look Out Sir! save, and it gives a bonus to his Weapon Skill. The Rune Sword and the Armor of Damnation pair together well as even WS 5 is hitting on 5+, and then the other guy has to reroll successful hits. Pretty ugly...
If we're on the subject of characters, I have a soft spot for a Chaos Lord of Nurgle with a Chaos Runesword. WS9 imposing -1 WS means that even WS5 infantry will hit you on 5's, and you're swinging away with 6 S6 attacks. Good times, especially if you put him in the aforementioned Banner of Rage unit. Tack on the mandatory Ward save and Stream of Corruption and watch him work.
MoN seems to be the most expensive of the 4 marks while the consensus is it's not as good as MoT or MoK. Is that really true?
Looking at just -1WS against warriors WS5 (benefits for Marauders are not included)
vs. WS6 (after -1 they hit on 4s instead of 3s)
vs. WS5 (after -1 we hit on 3s instead of 4s)
vs. WS4 no effect
vs. WS3 (after -1 they hit on 5s instead of 4s)
vs. WS2 no effect
+/-1 to hit is a really big bonus in combat, especially when applied to a large number of attacks. The question is, how often do you get to take advantage of these benefits vs. (Scale of 1-5, 5 being "extremely useful":
High Elves (4) - Swordmasters, White Lions, Dragon Princes, Phoenix Guard.
Ogres (5) - huge bonus, WS3 turns into WS2, so now they're almost all hitting on 5s instead of 4s
Dark Elves (2) - Blackguard, Executioners
Daemons (3) - Bloodletters, Demonettes
Wood Elves (1) - not so useful
Dwarves (1) - not so useful
Beastmen (1) - Ungors
Bretonnian (3) - grail knights (almost always see these w/ Brets)
Lizardmen (1) - not so useful
Orcs & Goblins - not sure
I haven't seen a lot of Vampire Counts or Empire, so I'm not sure which units are used the most. Orcs and Goblins and Tomb Kings (as far as I can tell) don't seem to have any "go to" unit, the armies are very diverse in what people bring, so I don't what to single out.
Looking above, the bonus -1WS seems to affect the most dangerous close combat armies, (ogres in particular) which helps warriors retain their close combat dominance. And the armies where the -1WS isn't that great, you still get -1 to shooting, so you still get a huge benefit vs. Dwarves and Dark Elves.
MoN seems to be very useful when it's needed. When it's not needed it doesn't shine like obvious extra attack or a 1++. The best thing about MoN is that you get to use Festering Shroud - if I recall correctly it's a T test w/ no armor saves against guys in base contact.
Yes, it's the most overpriced mark, and yes, it's not as good as Khorne or Tzeentch. That's not to say it's useless, but one must keep these limitations in mind. Also, MoN's benefit is only defensive - read the FAQ for details.
Thank you for your advice. My Carnival of Nurgle is in the army list section.