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Seems like puppet is the safer bet and CAN pay off big if your opponent miscasts, but Blood of Tzeentch seems like an all around better bet - you can reroll miscasts and make dispels much harder. What do you use and why?
Infernal puppet without exception. You get massive bonuses to both offence and defence magically, and has often turned a defeat into a crushing victory.
“The ultimate philosophical question, “Am I human or machine” is answered by many people, “I don’t care, as long as I am”
- Myron Krueger
The puppet. It gives so much of a boost in all Magic aspects while the blood only gives a smaller boon in the offensive part of the phase. I actually rate it like this:
2: Dispell Scroll
3: Blood Of Tzeentch
I feel magic for warriors should be geared towards defence with the offence taking the backseat. In meele we can crush most people as long as they aren't over boosted with magic so if we can stop magic allover we have good chances to win.
Puppet is great - I can 6 dice a spell now and not have to worry about the consequences, at worst I might take a wound from the miscast but I tend not to get sucked into the black hole of doom or lose half my magic levels.
Yep, definitely puppet. Lost my empire L4 to a dimensional cascade just last week. On a 3 die spell, no less! Being able to modify your own results fully justifies both the points cost and the opportunity cost. Modifying your opponent's miscasts is icing on the cake, and if we don't lose the puppet in the next army book, I bet it gets more expensive and gets nerfed to only work on your own miscasts or, worse, the bearer's miscasts.
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
Lower cost lore -> blood+homunculus
Higher cost lore -> puppet
Something like that. But you rarely go wrong with the pup.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
Magic is king in 8th edition. That is unless your lv4 just died because of an infernal puppet.
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I'd say approx 1/2 the time I don't bring the puppet and I wish like hell that I did
I never bring the blood and never wish i did. You can't even compare these 2.
The puppet is just too powerful. Forget all the adjustments crap for a moment. It is worth it just for the effect it has on your opponent. Veteran players will run their magic phase very, very differently when they an army that has the puppet vs one that does not have access to it.
As well they should. The risk of blowing up half a unit and having your mage go down a sinkhole goes up dramatically with it on the board.
"The best defense is a good offense." -Gen. George S. Patton
My philosophy on gaming, courtesy of Herm Edwards.