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I tried to use the advanced search option for threads relating to him but I couldn't get it to work so I'm posting instead. My Wulfrik model showed up today and I'm trying to brainstorm uses for him. He seems a little squishy with only 2 wounds, although isn't real expensive either.
What is everyone's opinion of him? He seems pretty fun given the Seafang Ship he has. Can you drop this guy in a 100 man marauder horde and have it land on the back side of an enemies army? That seems really quite awesome if you can (don't see why not). Is this a good move for him or no?
It takes a few turns to get across the table anyway so even if you didn't roll that great on the seafang roll it still seems pretty cool. If not in a 100 man horde, maybe a smaller one just to harass.
Anybody's input is welcome!
I have beef with Wulfrik Personally, but that is mostly arbitrary preference based on predjudice as opposed to fact.
I have argued with many people on these very forums regarding wulfrick and his legitimacy. I was under the impression he is a popular choice for noobie players because he appears to fill a major hole in our game. After much debate some people have shown me that he can be a legitimate choice for veteran players aswell.
However, no one has and no one will convince me it is a good idea to bring along anything that will show up at a random point during the game. the risk that this guy doesn't show, or shows up too late to be effective is tactical suicide. I'll deploy all my troops at the start of the game where they will be 100% in play from the start, thank you very much!
I know that for me, his Seafang ability is too random, and thus is to generally be avoided, the possible exception being versus a gunline. That being said, he can be pretty awesome fro protecting a squishy caster from Challenges, or for hunting down enemy support characters. He can protect someone by being in the same unit. If your opponent has a nasty Combat Character you expect to be heading at your caster bunker, stick Wulfrik in there and mark him your target. Conversely, Grey Seers hate him, as it's kind hard to not out maneuver a Bell block and can't scurry to the top of the bell against him.
Hmm interesting. I guess the appeal of the seafang to me is because I always play a shooting heavy DE army. It just sounded awesome to ruin the shooting phase...
My opponent usually carries quite a few assassins that would make quick work of wulfrik. That, and I don't know if I could name a hidden assassin or not? They always strike first and seem to lay waste to my challenges...
DE assassins aren't characters. I don't know if you could name a Skaven assassin as his mark, but I would think not, since you aren't really supposed to know if he's even there or not at the start.
I like Wulfy, but Skaven is my other army, so Wulfy's Seafang chart is much more tame in comparison. I think you are right in your analysis that it would take a few turns to get across the board anyway, so why not? Also, you don't have to infiltrate, he can deploy as normal.
He has a 1/9 chance of not showing up by turn 3. I like my chances.
I will really only use him when I know I will play someone that will cower in the back with warmachines or gunlines. Personally, I do like him, although I use a customized warrior model and he looks pretty cool (I have him crushing skulls under his foot!)
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The only time I rock out Wulfrik is against pesky HE's using the Teclis cheese, sometimes against empire if they have a heavy gunline. I don't know that his value out way's his randomness, but when he does show up on time you bet your ass things are going to get messy.
He's okay to run as a character sniper without using Seafang, but honestly I'd rather take an exalted.
Brock: You don't have to name a character the target. It says model.
OP: I have used him on a few ocasions and his random appearing can hurt BUT he can do miracles. I usally deploy him in normaly with a bunch of marauders and rush 'em.
I'd say it depends on your investment into him. On 2000 Wulfrik with 40 marauders are about 20% of your army, but on 3000 points and more the fun of fielding him starts to overwhelm the fear to waste those points. In my last game he came on the first turn, giving lots of charge opportunities.
I ran him in my tournament army, and he did quite well. In games where the opponent had a lot of shooting, I'd keep him aboard Seafang, so that he could bring in 29 Marauders behind the lines. That time around I ran the 'Rauders with MoS to save points, but usually I use MoK. Anything that makes them Immune to Panic is mandatory, because everyone except handguns will simply pivot on the spot and waste your unit.
Once they hit the board, I usually charge Wulfrik separately from his unit - his ability to force a challenge means that he's going to be safe from basic trooper attacks until he's at least wasted his target. Meanwhile, the 'Rauders start charging into warmachines and shooting regiments to break up the back line. Splitting your assault like this is great, because you are usually tying up their anvil with a rear charge by Wulfy, and then steadily whittling down their shooting unit with his crew.
If the enemy was just a standard opponent, Wulfy typically replaced my Exalted in the Rage, Halb, Festus unit. This let him defend Festus by forcing challenges, and Festus in turn gave him some extra survivability. Banner of Rage being in the unit just added to Wulfy's combat potential.