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After reading about that whole chaos lord thing it got me thinking
What wld happen if at 3k u took 25% lord choices, 25% hero, 25% core and 25% special
I was thinking of something along the lines of
Chaos lord with 1+/3+ stuborn etc
Lvl 4 sorcerer with the demon weapon, dawn stone and charmed shield
4 exaulted heros's
1 is a bsb and a 2+/3+
1 with the axe of khorne
1 with the ogre blade
and 1 with some other cool thing
for ur core i wld take just warriors, 2 units of them just enough to fill up your 25%
then for special just take 3 units of 5 chaos knights with all ur characters in 1 of them (10 wide down the center)
with the warriors on either flank and then the other 2 units of knights on the flank of those
iv not done points values but i think u cld squeeze all that in at 3k
might have to drop and exaulted hero
well there are a couple of slight risks.
Your opponent decided he cannot beat the deathstar, so puts garbage units in its path and keeps it from doing any proper damage (unless the characters charge out of the unit where they will be vulnerable.
He might also have something horrendously powerful to counter with.
skaven, could be throwing three hellpit abominations a whole ton of nasty firepower and their horrible magic at this unit - dreaded 13th would be an absolute nightmare if it went off, and he is likely to have at least two grey seers at this level so will have twice the opportunity to cast it
Vampie counts have terrorgheists, banshees and hexwraiths to inflict unsavable damage as well as potentially lethal vampire lord combat characters.
Orcs and goblins could use that annoying itchy nusence spell to reduce its movement to 1, and then send in fanatics and mangler squigs to cause havoc
Bretonians could pummel the unit with trebuchets and hit with powerful knight charges on all sides once you get into a threatening range.
Dark elves could stick an unkillable dreadlord into the unit and hold them up for the game, while the rest of his army killed everything you had left, and then perhaps charge you with a mindrazored unit (using all the dice in their pool to cast the spell and ensure irresistable force)
Ogres have lots of big bad monsters that could perform multiple charges and inflict alot of damage. Their characters are also quite dangerous in combat against chaos champions or lords with their high strength, and lots of wounds.
Daemons could bring a greater deamon or two which would make mincemeat out of any chaos character who dared to challenge them.
I am sure there are more armies out there that would have a good response to this type of play too, but those are just ones that sprang to mind.
ah yes almost all good points but 1st off
doesnt work on cav - all units are mounted
unkillable dread lord
unless he is on a pegasus then you shld easily be able to avoid him
against with banshees and hexwraiths they are all pretty easy to avoid and if u need to just charge them, u all have magic weapons so
terrorgheist wld be annoyinh
and empire wld rip this army apart as all my cav units are only 5 strong :p
actually i am thinking of doing this but with brettonians for a laugh
just try and cram as many characters as u can into it
Well I've used Following death star: 1 Khorne Chaos lord on steed, 1 level 4 on steed, BSB and a Khorne exalted in a unit of 7 tzeetch knights with blasted standerd at 3k and its just da bomb.
Being generous, I make that 40 attacks from your deathstar unit, with one rank. What's our standard way of dealing with hard-hitting units who do horrid things to armour saves? We use Marauders.
Let's say you hit on 3s, wound on 2s and negate my Marauders' armour saves: your 40 attacks cause 40*2/3 hits, which cause 40*2/3*5/6 wounds, which cause 22 kills. Let's give you generous dice rolls and say you killed 25 of my Marauders.
My Marauder units at 3,000 points are a standard 50 Marauders, all of them armed with great weapons. I still have 25 Marauders left, in three ranks. That's 35 attacks hitting back at you.
I'll be hitting you on 4s, wounding on 3s and your armour save is reduced to 3+: my 35 attacks cause 35*1/2 hits, which cause 35*1/2*2/3 wounds, which cause 35*1/2*2/3*1/3 failed armour saves, which cause four kills on your Knights.
So, sure. I lose the combat, but I'm steadfast, I've got my general nearby to give me a rerollable 8+ break test and my 300 point Marauder unit is holding your... what? 2000 point deathstar?
Now just image what my other 2,700 points of Chaos Warriors are doing to the rest of your army in the meantime, before they turn their attention to your half-strength deathstar....
Yeah, and then round 2 occurs and your marauders die to a man, and it only took one game turn. Then the death star free reforms and is available to charge the next turn, they weren't even held up in the slightest. (Unless they were speed bumped)
The issue with death stars is not that you can't kill some of them, it's that the new rule makes it so the whole unit has to die to man to get any points. So that combat, assuming he's still rocking a decent chunk of knights, is 300 points for the death star player. And even if you count the dead knights, the death star still wins in points 2:1.
10-12 knights with a few heroes at the front is monstrous in CC. Nothing short of multiple warp lightning cannons or the lore of metal is going to even dent it.
As was posted, the way you beat death stars is to avoid them and offer up your cheapest unit as sacrifice, which the marauders are. In that regard they accomplished their goal, assuming they got into that combat by way of speed bumping.
I personally like the occasional death star like this. Just to see what it does tbh. The thing with regularly taking that death star is that your opponent would bring say a chosen deathstar. I hope those knights are immune to psychology as they'd have a terror test. Then get past that +1 toughness 3+ ward stubborn unit.
This tactic is one I have seen used with bret armies and I have used a variation on it in mine. The advantage in a bret army is access to savage beast of horros cast at the higher level on the charge and your opponent better have ward saves or they are going to get hammered.
I say try it and see it might change they way people write their lists in your area you never know.