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So... I just realized I really need some help with my new hobby. I have decided that I want to comand the vast force of chaos after a long contemplation and reaserch (fluffwise). Went down to my local GW shop and bought a pack of marauder horsemen just because I couldn't keep myself from buying something and then I sadly realized I have no idea what I am doing. I know that my next buy should be the army book though!
First and foremost I saw that there are many ways to assemble these guys. I do know about the different ways to equip weapons but does it matter if I use helmed heads for the riders or masks for the horses? Does this indicate light armour?
Since I want to assemble these todayish (before buying the army book) can any body give me something on the command group? I can guess a full command is not a wise coice in a 1000p army (maybe not any army). I've lurked around and found that the most important guy seems to be the musician, at least if I plan to use them for warmachinehunt, am I right?
The weapon choice is also kind of a problem though Im quite set on the flails for maximum damage, is this a good choice?
Mark wise I recon the MoK is popular for the flails but then again I know nothing
Maybe I should wait with assembling my horsemen and start with something else since horsemen might not be the unit to build my army around. My first goal is to get a nice 1000p army and start have some fun with friendly games. My next buy will be the army book (or are they soon updating it, making the current one worthless?) and the big warhammer rulebook.
Im glad for any help I can get since Im kind of lost here but from what I've seem earlier on this forum you are nice and help noobs like me.
Welcome to the forum, and to the army!
In general, people like to keep their Marauder Horsemen cheap, but hard-hitting - that means a basic squad of 5 (maybe a musician, but no other command), with Flails, and usually the Mark of Slaanesh. The reason why you take Slaanesh and not Khorne is that Frenzy can be a big disadvantage for a unit like Marauder Horsemen, which is more of a harasser than it is a fighter. You want to be able to have full control over what you do with it, and Frenzy takes some of that away.
"The best defense is a good offense." -Gen. George S. Patton
My philosophy on gaming, courtesy of Herm Edwards.
For gaming purposes, the weapons are fairly important, but otherwise you can have helmets, masks, whatever you wish. I'd go for the flails too, they look cool and are probably the best option. The new book is expected in about half a year or slightly more, if I get the right impression, so you could have picked better, but still, it's a long time. Also the unit could have been better - I mean, you will certainly use Warriors, almost certainly Marauders, but not many people use M. Horsemen today, from what I see. On the other hand, I always wanted a unit of them and will get one for sure. For me you could get 30 Horsemen and 5 Knights or so and go for all-cavalry.
I second welcoming you. It's always nice to have someone new to weigh in on our discussions.
As for the equipment for the horsemen, I both agree and disagree with Rothgar as for MoS or MoK. If you are looking for a flanking unit or warmachine hunter, yes, I do feel MoS is superior because if affords you greater control over your unit. However, if you are using them as a Cruise Missile (a throw away unit designed solely to eliminate a single key support unit or character) I think MoK is the better choice because it effectively doubles the number of good strength attacks you get at a single target. This is not a unit that does well against all enemies (Bretonians, Ogres, etc) but against those enemies that have a comparatively vulnerable Mage bunkered in a unit, for example, this Cruise Missile can be a huge boon by disallowing your opponent this support element he was counting on.
If you can trade a <200pt unit of Horsemen for Teclis, for God's sake do it.
If you want to kill Teclis, that's how to do it.
Be warned- if he's in a unit of Phoneix Guard they have a good chance of killing enough horsemen before they can kill Teclis (ASF). However, in my area, it's normally a spearmen unit guarding him. Their only hope is through 20+ attacks at you. Going 1st with rerolls helps lessen the weakness of S3.
Basically, it's not quite an auto-kill Teclis when you rush a fast cav unit into his.
Also, if you cheese your charge to wheel so that you are only contacting teclis on the corner of a unit, and maybe one other model... That way, 3 horses can hit him while only weathering a few attacks first. Yay 8th ed charge rules.
Fear me, mortals, for I am The Anointed, The Favored Son of Chaos, The Scourge of the World. The armies of the Gods rally behind me, and it is by My Will and by My Sword that your weakling nations shall fall. - Archaon, The Everchosen, Lord of the End Times
Yay thanks for the warm welcoming I feel that I will use this forum more!
So "my" idea with flails as the best weapon of choice is rightish yaay Then marks... MoK and MoS are the two options I guess, well thats a minor problem since that does not make assembling impossible right now. The comand group will be stripped down to one sole musician or?
You guys are sure that assembling with armed or unarmed heads will make no difference? Maybe this never matters in any unit?
I also have no idea what a teclis is but I already feel part of the common urge to kill it/him/her and hope to slay many of them in the name of the dark gods! Thanks again for the nice welcoming!
raph: the use of helms and such depends on one thing: How stuck up your group is. Mine have no issue with some of my marauders run around with shoulderpads and like.... 90% got helmeted heads.
lol, Raph, a Teclis, as I found out is a High elf pain in the backside named character (special character found in the army books - we have lots of nice ones
Teclis like all high smurfs deserved to be utterly and totally destroyed. kill maim rip rend... and the same goes for his brother!
I'm sure one of our more esteemed and veteran members can fill you in more thoroughly.
There are lots of other inconveniences in the warhammer world - the pope mobile and the dreaded thirteen apparently we're also to watch for. From personal experience the dwarf gun line is just no fun at all. But I hold a special place in my Khorne hatred gland for all things elven. I've promised myself that when I finally defeat a high smurf army with Teclis in it, I'm going to convert a BSB to carry his cruxified form as a standard (cruxified on a khorne icon - a Khornifixion if you will).
I was really surprised though at how effective marauder cavalry were, great for picking out elven bolt throwers really quickly. I'll be fielding more next game.