Heroes:
3 exalted champion(tzeentch marked), All wiht Shield(to stop missles ) and GWs(I prefer them over Flails simply because they get the first strike anyways when they charge... and with all the manuverability I don't see ANY reason you shouldn't get the charge)
Gen:disc of tzeentch/power familiar
other two: wings for mutations(I just love the fact that a hero can fly, fight and cast magic all at a high level )
Core:
2 Chariots of Deception(mark of tzeentch)
I know this is SUPER lame (but well so am I ), but I used this once, and I managed to win a 1000 point game by 1400 points , and I didn't lose a single thing .. The point is this... your magic is unbelievalbe, ELEVEN power dice in a 1000 point game is nigh unstopable, and a regular troop will be rendered COMPLETELY useless... except for perhaps creatings shades ^^, and you've just made the most effective assasinating army possible. Plus you're garunteed to get teh flank charge with you chariots and your heros, so whatever you CAN'T kill with your magic(probally heavy cavelry and chariots , can be wiped out by your men, as they are, in NO way weak(4 st7 wpn skill 8 attacks ... that's a 3+ to hit and a 2+ to wound with generally NO armor save ... and your chariots have d6+1(or 2d6 +2 if you charge with them together) impact hits... might I say GODLY . It's unfair I know, and only 6 models is a TERRIBLE thing to do, but I was just wondering if anyone can think of something to beat it, if it CAN be
3 exalted champion(tzeentch marked), All wiht Shield(to stop missles ) and GWs(I prefer them over Flails simply because they get the first strike anyways when they charge... and with all the manuverability I don't see ANY reason you shouldn't get the charge)
Gen:disc of tzeentch/power familiar
other two: wings for mutations(I just love the fact that a hero can fly, fight and cast magic all at a high level )
Core:
2 Chariots of Deception(mark of tzeentch)
I know this is SUPER lame (but well so am I ), but I used this once, and I managed to win a 1000 point game by 1400 points , and I didn't lose a single thing .. The point is this... your magic is unbelievalbe, ELEVEN power dice in a 1000 point game is nigh unstopable, and a regular troop will be rendered COMPLETELY useless... except for perhaps creatings shades ^^, and you've just made the most effective assasinating army possible. Plus you're garunteed to get teh flank charge with you chariots and your heros, so whatever you CAN'T kill with your magic(probally heavy cavelry and chariots , can be wiped out by your men, as they are, in NO way weak(4 st7 wpn skill 8 attacks ... that's a 3+ to hit and a 2+ to wound with generally NO armor save ... and your chariots have d6+1(or 2d6 +2 if you charge with them together) impact hits... might I say GODLY . It's unfair I know, and only 6 models is a TERRIBLE thing to do, but I was just wondering if anyone can think of something to beat it, if it CAN be