[list] 3k Khorne Mortals - Warhammer 40K Fantasy
 

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  1. #1
    Son of LO strewart's Avatar
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    139 (x8)

    Chaos lord, MoK, general, great weapon, shield, chariot of blood, extra arm, gaze of the gods, armour of damnation. (where are the rules for mutations found? can they be used without opponent approval?)

    Exalted sorceror, undivided, lvl 4

    Sorceror, undivided, lvl 2

    Exalted Khorne champion, great weapon

    Exalted Khorne champion, great weapon

    Exalted Khorne champion, great weapon

    16 chosen warriors of khorne, standard, champ, 2nd weapon, shield

    20 khorne warriors, shield, champ

    5 chosen khorne knights, full command

    Chariot of blood

    20 marauders, light armour, shield, full command

    20 marauders, light armour, shield, full command

    Khorne spawn

    Casting pool:8
    Dispel pool:14
    models:91
    points:2993
    Any good? (Y) (N)

    This is my first chaos list BTW, I am used to VC, TK, HE and Brets. I know frenzy will be a problem, but oh well... It'll fix itself!

    The LO ANZAC Clan!

    The Pirate's Haven BFG clan! Breathe life into this fantastic GW system.

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  3. #2
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    11 (x1)

    Originally posted by strewart@Mar 4 2005, 00:33
    (where are the rules for mutations found? can they be used without opponent approval?)
    [snapback]343774[/snapback]
    No, they may not. I forgot where they came from though.

    Also, it seems really really unfluffy to have casters in a khorne army.

  4. #3
    Tabletop Terraformer Tzeentch Lord's Avatar
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    109 (x4)

    Originally posted by strewart@Mar 4 2005, 09:33
    Chaos lord, MoK, general, great weapon, shield, chariot of blood, extra arm, gaze of the gods, armour of damnation. (where are the rules for mutations found? can they be used without opponent approval?)
    [snapback]343774[/snapback]
    Exactly which mutations rules are these? As far as I know, there are no rules for mutations in the current edition of Warhammer (unless it's in a compendium or something).
    "Peace, through superior firepower."

  5. #4
    Son of LO strewart's Avatar
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    139 (x8)

    I'm not sure, I heard them being talked about on forums and found the rules in army builder. They specifically say trial rules, but nothing about opponent approval. I don't know what publication to find them in... Definitely not the Hordes of Chaos book.

    I know its a bit strange to have mages in a Khorne army, but it is legal and I like a bit of magic support. Problem is the lores they can use do not seem overly good to me and I've just realised they wouldn't fit in frenzied units very well so they might be a bit vulnerable... Perhaps I should get rid of them for more units or more champions?
    The LO ANZAC Clan!

    The Pirate's Haven BFG clan! Breathe life into this fantastic GW system.

  6. #5
    Member avihai's Avatar
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    Lets see... The mutations are in The Chronicals 2004. But you do have to ask your oppinent for permission. The main problam is that they are knida cheap. Another thing is that you hardly get to use them. Like my fav. is "third arm" it allowes you to take either another wepon, or a shield With a great wepon. The others are ok, and most of them are for khorn. You can also find the mutations in army builder under Magic Items.

    If your playing at home they are pretty fun, but most people don't allow them. So make a list with them and one without.

    Your list looks pretty good. I like the Wizard. Just give him lore of fire, a spell familiar and a dispel scroll. You can never have enough. Oh, and make him lvl 2. What your hoping for is Conlaguration of doom. and with 3 spells it'll help.

    Otherwise great job.
    40K:
    1500pts GK - WIP
    Warmaster:
    2000pts Skaven 0/4/0 I'll get there enventually
    Fantasty:
    2000pts Khorn 20/4/2 - Retired

    "I have a new ship, i'ts called the Lollipop." "I have no Information on that ship" "It's new, just been commissioned, It's a good ship!"

  7. #6
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
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    1372 (x8)

    Lets see... The mutations are in The Chronicals 2004. But you do have to ask your oppinent for permission.
    Not in the UK they're not, I'm assuming the US version they have them in? Silly GW for changing stuff like this....



    KU

  8. #7
    Member avihai's Avatar
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    I recieved your PM, thanks. I will remove them as of now, but if you find them hosted by GW then either leave a link or post what you can (within legal bounds).

    KU
    40K:
    1500pts GK - WIP
    Warmaster:
    2000pts Skaven 0/4/0 I'll get there enventually
    Fantasty:
    2000pts Khorn 20/4/2 - Retired

    "I have a new ship, i'ts called the Lollipop." "I have no Information on that ship" "It's new, just been commissioned, It's a good ship!"

  9. #8
    Tabletop Terraformer Tzeentch Lord's Avatar
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    109 (x4)

    Those mutations rules seem suspiciously similar to the ones in 'Path to Glory', the free warband skirmish game given away in a White Dwarf some years ago. :hmm:
    "Peace, through superior firepower."

  10. #9
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
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    1372 (x8)

    These better be availbale online, otherwise this is rules breaking. Posting material straight out of WD/Army Books/Codices/Annuals etc is not allowed.

    I'll wait til someone can prove this before acting.


    KU

  11. #10
    Member avihai's Avatar
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    sry I didn't know that.

    Ill take them off if it is illigal to have them up. I didn't post the Costs for that reason. And Since they are avalible on Army builder,and that plus the Warhammer fantasy import are freware.

    But if you require it I will take it off. And i will check if I can find the on the GW mainsite. thank you for telling me, I don't want to break any rules.
    40K:
    1500pts GK - WIP
    Warmaster:
    2000pts Skaven 0/4/0 I'll get there enventually
    Fantasty:
    2000pts Khorn 20/4/2 - Retired

    "I have a new ship, i'ts called the Lollipop." "I have no Information on that ship" "It's new, just been commissioned, It's a good ship!"

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