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I've been tooling up a Chaos Mortals force for a few months and have done well with it, until last week that is.
I got totally wrecked by a Bret force with 4 blocks of knights, 4 units of archers, 1 unit of spears and a Trebuchet. No magic. No mounted yeomen. No Peg. Knights.
My tactics weren't perfect but for the life of me, I just couldn't survive a charge.
I suppose I need to fit my Warhounds back in and use my Horsemen better to race forward and divert charges. Unfortunately, if my opponent refuses to take the bait then I'm really not in a position to punish his big knight blocks for ignoring my diversion. Though, thinking out-loud here for a moment, I suppose that if I end up parked on his flank, he is effectively march-blocked until I can get some supporting units into place?
However, based on the specifc list I played, his massed archers will have a good chance at breaking my diverting screens.
Any thoughts? (I'll post my list again upon request, otherwise, its about the same as listed in several recent threads)
[COLOR=DarkRedI got my tournament t-shirts at mathhammer.net[/COLOR]
I always find chosen warriors of khorne with great weapons are great anti- cavalry units.
I must admit though, the three times I have played against brettonians I have been massacred, I find a fire mage with conflagration of doom is an excellent way to slow enemy charges, noone willfully risks getting units fried
I always like to analyse my enemy find their weakness and exploit it in some way that nullifies my own, but when playing as chaos I can't seem to beat TK or Bret armies. As chaos we don't really have the numbers to combat heavy cav. The only way I could see is lots of Gw's and strength upgrades for the general. Nurgle magic would work quite well against brets though I think.
Bretonnians are a major problem for chaos armies, but there are a few things you can do.
First, even though I usually don't like them, great weapons (or at least halberds and flails) are virtually essential. Somehow you need something to crunch through all that armour those damn knights have.
Lots of fast units are also good, especially ones that also hit hard like Chaos Knights, Minotaurs & Ogres (w/great weapons of course), Centigors, Chariots and, at a push, Screamers and Beast herds.
Because Bretonnian lance formations tend to go straight forward and engage whatever is directly in front of them, you can try to out-maneuver them. Instead of using big, expensive infantry blocks (which will just get charged, beaten and run down), use lots of smaller, more maneuverable units instead.
Attack as many lances as you can with your fast units, assaulting them from as many sides as possible (magic may help here too, particularly spells that allow no armour save, like Creeping death, Uranons Thunderbolt and Drain Life. Most knights are still only toughness 3 remember). If you can get rid of the main lances of knights, mopping up the peasants should be a piece of cake.
"Peace, through superior firepower."