I know this should be in the Rules Development forum, and well, it is actually still there (so mods, please don't delete, move or lock this). However, I didn't get much of a response to it (one person replied in fact) as I guess not many Warhammer Chaos players looked at it. Anyway, I'm putting it in here because I need more people to comment and either approve or disapprove of these rules. The reason being that I actually want to start using Horrors again but I don't want to use the dodgy 'generic' horror rules in the Hordes of Chaos book. So, please peruse these ramblings and comment as necessary.
Thank you.![]()
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Since I've always loved the idea of pink and blue horrors, and hated the current rules for generic horrors, I've written some replacement rules. The logic behind these changes is as follows;
The current horrors are horrendously crap in combat and, despite what GW seems to have thought, their magic ability just hasn’t been worth stripping down their stats so much. :mad: So I’ve gone the other way, toning down their magic a bit and restoring some of their combat ability. More importantly, I’ve also reinstated the pink and blue horror system, because a) they’re more fun that way and b) that’s what horrors are all about!
____________M_WS_BS_S__T__W__I__A__Ld_Pts
Pink Horror_4_4__0__4__4__1__3__2__8__18
Blue Horror_4_3__0__3__2__1__4__1__7__ -
Unit Size: 10+
Options: May have flamers added as per the current rules.
Special Rules
Daemonic
Multiply: When a Pink horror is killed, it is removed and replaced by two Blue horrors, these are added to the horrors unit and fill out the back ranks. Blue horrors do not create any other horrors if they are destroyed.
In addition, any pink horrors that are destroyed by magical means (spells or magical weapons/attacks) do not split into blue horrors and are simply removed.
In all cases, any pink horrors that are removed as a result of a failed, or part failed, daemonic instability test never split into blue horrors.
Mixed Formation: If an enemy unit is in combat with both pink and blue horrors, attacks must be declared against pink or blue horrors before rolls to hit are made. Any Daemonic Instability tests are made on the leadership of the pink horrors. If there are no pink horrors remaining, only then is the leadership of the blue horrors used.
If a Horrors unit fails a Instability test but does not disappear completely, surviving blue horrors may be removed in preference to pink horrors as the owning player wishes. But if more wounds have been caused by the failed instability test than there are blue horrors remaining, then pink horrors will have to be removed until the unit has lost enough models to account for all the additional wounds caused.
When shooting attacks are directed against the horrors unit, use the following procedure;
1) Roll to hit the unit as normal.
2) For each hit scored, randomise the hit between the pink horrors and blue horrors by rolling a D6; 1-3 = Pink horror, 4-6 = Blue horror. Obviously if there are only pink horrors in the unit, they will automatically be hit, and vice versa if the unit consists only of blue horrors. If there are fewer pink or blue horrors than there are shots that have hit that horror type, allocate excess hits to the other type of horror. If every horror model in the unit has already taken a hit then randomise the excess hits a second time, whichever horror type the shots hit this time stands.
3) Once hits have been allocated to the two types of horrors, roll to wound and remove casualties as normal. Only once this process has been completed for each separate shooting attack are any blue horrors added to the unit due to pink horror casualties.
If the unit is hit by a cannon, bolt thrower, mortar or template weapon, then only the actual horror models that are covered by the template (or in the line of the cannonball or bolt) are hit. Hits are not randomised in these circumstances.
Spellcasters: Horrors have two spells they can cast, Uncontrollable mutation (same as in the Hordes of Chaos rulebook, but creates pink horrors) and Rainbow Fire of Tzeentch. Both are bound spells with a Power Level equal to half the remaining Pink horrors (rounding up) and of course, may only be used if there is at least one Pink Horror remaining in the unit.
Rainbow Fire of Tzeentch: A magic missile with a range of 30�, range and line of sight are worked out from any model in the front rank. If cast successfully, it inflicts D6 strength 4 hits on the target unit.
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Anyone got any thoughts on these rules? The only thing I'm not sure about is their points value. But I've looked at the daemons of other powers and they have much better stats already and their own special rules as well, for not much more points than horrors.
Thanks to gingerninja, taint and aufde for suggestions and rules clarificationsI'm going to take these rules to my club and see if I can get anyone to let me test them out on the battlefield. Next problem though is to get hold of enough classic horror models... :huh:

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