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this is stupid but i never understand the frenzy rules please
Which part? Basics: Gives your units an extra attack, must charge when in range, immune to panic(?) while franzied. ? mark is because I don't have my rulebook right in front of me. You will lose frenzy and cannot regain it if you lose combat.... actually for full answers read in the psychology section in the rulebook.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
An important point to make is that these charges are declered in the compulsary movement phase, ie before other charges, so you could still freely charge anything in range and not necessarily the closest target in the normal charging phase. This makes fast frenzied troops much more worthwhile, and I know that at least i got confused with this at first.
And I think you may be in the wrong section... Someone should probably move this to Rules Help :huh:
This has already been asked, and please - read the rules book it explains the rules clearly in there. If not find a GW shop or a Vet player and ask them to explain it to you.