Flayerkin Tactics - Warhammer 40K Fantasy

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  1. #1
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    Nov 2004
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    Flayerkin Tactics

    Anybody have some Flayerkin tactics they would like to share or any comments concerning there usefulness?

    I just got done converting and painting up eight of these guys. I'm kinda excited about using because they look so great!

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  3. #2
    Son of LO MouseC112's Avatar
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    Dec 2003
    New Jersey
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    The problem with Flayer Kin are they are kinda expensive for what they do. In a seige they are golden, scale walls quickly, killing blow when they reach the top, 2 attacks each. Man do they clear the ramparts. In a general battle their Toughness 3 dies very very quickly. I have some converted that I really really like, and have watched them die every game. Unless they can make it down a flank, and hit a unit in the side, they usually get messed up.

    I've had success with them when I can get them in terrain, or team up with a unit of maruarders hitting the front. 10 killing blow attacks into a flank makes any quake with fear.
    40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)

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