Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hey everybody I just re-signed up to this forum, I used to frequent it often but got out of warhammer for about a year. Anyways, Im starting back up with a hordes of chaos army, but I just cant for the life of me manage to beat orcs. In the middle he keeps his general and a unit of 19 Big 'Uns with 2 hand weapons, he also takes a unit of 20 night goblins with 3 fanatics, 12 boar boyz, 20 spear equiped orks, a goblin mage and 18 arrer boys, all in 1k.
Anyways I just cant seem to touch it, the fact that my units have the same speed his do, I'm outnumbered 2 to 1, and everytime I get into combat I seem to lose due to lack of wounds caused, wether I have a hero in that unit or not.
Currently I run a list with 2 units of 12 wariros, a unit of 20 marauders, 8 hounds, 5 furies, a sorcerer, and an exalted champion with additional hand weapon.
Any advice on whats wrong with my composition would be great as I'm pretty sure thats the gap in my game. Thanks alot.
(I just recently posted this in the sticky thread, but realized that probably wasnt the best place for it, so put it up as its own topic)
Thats a problem. You should never admit that your outnumbered, try and convience yourself your not, even if you are for sure Outnumbered. Doesnt make sense, does it?Originally Posted by maddokThe unit size on the warriors isnt enough. I would drop one unit and boast one up to 16 or so. Get rid of the additonal handweapon on the champion, if you want an extra attack just use the common item that does that (forgot its name). You havent marked these? Also, some marauder horsemen wouldn' hurt, trying to take out that Shaman he seems to field on you.Originally Posted by maddok
Let me know of some of your other problems your having, I'll see what I can do. Trust me, everybody I play fields either orges or Orcs and Goblins. Eh.
I never seem to have problems against O&G, but that might be because I play khorne. I never have problems with not doing enough wounds for combat res.
If not doing enough wound in combat res. is your only problem, then use more guys in a unit (more ranks) and use chosen. It will give you more attacks for more wounds.
If you would post what things are equipped with it would more helpfull, and I (and everyone else) would be able to give you better advice.
<-- that room over there in my avatar is full of people who think you are funny...BURN...
"There are some who call me...Tim?" - Tim the Enchanter
The early bird may get the worm, but the second mouse gets the cheese.
Ok, currently the unit that has my exalted champion in it has halberds and shields, and the unit that is on its own has hand weapon and shields. All units except the one with H&S have the mark of chaos undivided(the other unit has mark of tzeentch).
Currently the reason for such a weird list is just due to the models I have, I dont exaclty have a huge range of them, and dont plan on buying a huge amount more. All currently are painted a tzeentch-esque color scheme, so I could easily make it a tzeentch or undivided army. Also the exalted champion has 2 hand weapons, and thats why I was playing it as such, but I have the 2003 gamesday model as well, just not painted up as of now.
Part of the reason I have been losing is because I have been playing poorly, I'm used to dark elves, very fast, very fragile, nothing like chaos. So this is a bit new to me. Currently I'm also working on another 10 warriors to beef out my 2 12 man units, so that will help alot. Also, maruader horsemen, I cant tell you how bad I want some, just no money for them(I'm very good with dark riders, would love to have some more fast cavalry). Also, I have no idea how to correctly use hounds, but 40 points for an 8 man cavalry unit, I just cant pass it up.
Any help would be much appreciated
You just need marauders. Lotsa 'em.
Well I already am fielding 20, and Im not sure I plan on puting in another 20
bump one of your units up to 24 and put your champ in there. Get another of about 15 with flails, to terrorize flanks.Originally Posted by Maddok
That would be adding another 19 marauders, something I dont plan to do as i said above. Its not that they're bad, but that I like to play warior heavy, though its much less practical.
Marauders do better when fielded in units of 25, as an orc player, I can tell you that orcs are also better fielded in units of 25-30, so you don't want to loose CCR by bieng outnumbered.
To get rid of the fanatics early game and wreck havoc in is lines, use a unit of warhounds and charge them up to is night goblins as soon as possible (turn 2 with a 14'' march) as they automatically pop out if an enemy move in at 8'' away. this might backfire on him, and you couldn't care less and a 30 pts unit of warhounds.
Also, a few units of warhounds can work wonders Vs orcs, as they have no useful missile troops, they can be used to cause panic checks when you engage is units, simply flank charge with a 5 man squad, this will also negate is ranks if 3 survive.
Undivided is a challenge to play, and you said you had a unit with MoTzeench? this is a bit confusing, could you post up your armylist?
Sorry about that, yes I use 1 unit with the mark of tzeentch. The fluff behind my army is that its an army leaning towards tzeentch but not all have made it into their gods good graces yet and received the mark.
As for hounds I took a unit of 8, and it got raped, but thats just because I used it poorly, I also made the mistake of drawing fanatics out with furies. The problem with that was evidently he can push them out in any direction he wants, so 2 fanatics still came towards my lines, the other one going towards his units.
As for no useful missle units, that is completly untrue. Sadly enough orks can shoot just as well as an average human. I currently face a unit of 18 arrer boyz, though rarely will they be able to hurt my waririors, they are still quite pesky.
Oh, and finaly for quick reference here is the army list I run.
11 chaos wariors with halberds and shields, FC
12chaos wariors with HW and shields, FC (this unit is marked)
20 marauders W HW and shields, FC
8 chaos hounds
1 sorcerer, spell familiar, dispel scroll
exalted champion with additional hand weapon