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We took a 7 hour break from our game to go to work, eat, and just hang out at our own houses, and heres what I need. Help. Here, i'll explain-
On the left side of the table my beastheard is about to get completly destroyed by two goblin wolf chariots and Grom. 5 wolfriders just charged my unit of 2 khorne minotaurs (1 was shot down). 6 Wolfriders lead by a goblin big boss charged into a rank of fully armed Chaos warriors with great weapons, I guess hoping to damage it a bit. Behind and off to the side of the beastheard are 3 dragon orges, not moving due to the fact that there are now three fanatics closly ahead because right after the chariots charged, the night goblins moved closer in to release the damned things. Behind the beast heard sits a khorne lord.
In the middle my khorne chosen warriors march up the field, wheeled to face a big ass unit of 12 orges (the guy is stupid) some 17 inches away. Archaon, in charge range of the orges, sits closly behind a tower.
To the right side of the table are my chosen knights of khorne, getting ready to charge into a orge butcher and bruiser, which will be inevedtable (cant spell, in a hurry). Next to them, 8 horsemen with throwing axes and flails line up, to hopefully do something, what I dont know. The problem is, there are 2 units of 4 leadbelchers almost directly infront of them.
Now, thats prolly not clear enough for most, but I need help. I fear I have already lost both the left and the right flanks, and maybe when my chosen guys get engaged it will be to late. What should I do? Should archaon turn to help the right flank, which he is closly behind? The chosen warriors have a khorne lord in the ranks and should be a match enough for the unit of 12 orges, long as I get charges in.
Dont ask about the mix of the orges/goblins/orcs. They play split 2000 against me.
I get ripped...sometimes.
What do you have for magic if any? Magic tears up wolf riders, any damage spells= their doom. Your really playing a disadvantage playing against both of them... but some magic vs the chariots would help too. The Khorne units should be fine.. i'd get archaon stuck into the ogres though.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
Now, despite not seeing the table, I have a pretty good idea of the situation. My advice?
CHARGE! CHARGE EVERYTHING! MAIM! KILL! DESTROY! I want their blood! Khorne wants their skulls!
You have Archaon, which is a huge advantage. It might be with moving the Chaos Knight up to the Khorne Lord for that extra bit of oomph. Have the Dragon Ogres move to assist one of the units in combat, if possible. Hmm... could you perhaps draw up a battle diagram in paint?