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Hey guys, I am generally a Vampiric being. However for the next few weeks/months I am going to be worshipping even darker creatures.This is due to the fact that at my school's wargaming club we have just started path to glory. For the first week or two I will be using vampire counts models representatively until I can buy some chaos forces.For my first turn (coming up this tuesday) I have the following:
Chaos Champion (Mark of Chaos Undivided, Chaos Armour and 2 Hand Weapons)
Chosen Knight of Chaos (Chaos Steed, Chaos Armour, Shield, 2 Hand Weapons)
3 Chaos Warriors (Heavy Armour, Flails)
9 Marauders (Light Armour, 2 Hand Weapons)
That uses all of my first round favour points and I think is generally good rolling. Any ideas as to the following:
1) What I should aim to expand with over the next few turns.
2) What I should look out for.
3) What God I should stay worshipping if I decide to later.
Last edited by skagrad; October 6th, 2005 at 22:04. Reason: Trying to rectify formatting issues...
Having played my first battle now I am very pleased with the result, I played a Slaanesh force comprising of:
Chaos Champion (Barded Chaos Steed, Chaos Armour, Shield and Flail)
3 Chaos Warriors (Great Weapons)
6 Beastmen Gors (2 Hand Weapons)
We played the pitched battle scenario and I promptly wiped out the entire enemy force, only for the cost of a Chaos Warrior and my Chosen Knight of Chaos. That got me 8 favour points and an advancement! After game rolling went as follows:
All models survived except a single Chaos Warrior and a Chaos Spawn (this was saved with a Favour Point though).
All models survived. My advancement was +1WS.
I have hoarded my 8 Favour Points to prevent deaths and to save for a Chaos Sorcerer :tongue:
Hi, it's nice to see someone else playing Path to Glory! I started a similar campaign with several players from my old club, much fun was had! Your warband looks solid for now, although I'd advise you to start looking for some heavy support in the form of a Minotaur or Ogre (possible even a troll) instead of a Sorcerer. Magic doesn't really work that well in Path to Glory as you only get a level 1 wizard with one spell, and you opponent gets two dispel dice.
As for worshipping a power, Nurgle and Slaanesh are often good ways to go, Khorne is okay if you don't mind the frenzy and as much as I hate to admit it, Tzeentch isn't that great in Path to Glory for the same reasons as having a Sorcerer. Having said that, I led a Tzeentch warband and it did do quite well!
"Peace, through superior firepower."
Thanks for the advice,
I played another game today and after random selection it turned out to be one of the people I actually did know who had gathered a force of 29 Beastmen and we rolled for a take and hold scenario. I lost but I gained 6 favour points anyway (having killed my opponent's champion) and I did not lose any models as the dice Gods were with me with my after game rolling.
Unfortunately my champion was killed in two turns, by magic :cry:
My friend had a beastman shaman and was using some sort of magical missile (from the Lore of Metal methinks) which made short work of my champion. However he prevailed and got Horrible Scars (causes Fear) out of that anyway although I had to pay 3 Favour Points for that particular little upgrade.
My advancement was Soul Hunger so I can re-roll missed attacks on the first turn of close combat.
As far as future plans go, I am definitely going to have a sorcerer (purely for background reasons) and then I plan to save up for a big beastie as you recommended Tzeentch Lord.
That pretty much sums up my progress so far and my future planning. What did you end up with in your warband by the end Tzeentch Lord?
My old warband was reasonably large (16 models) by the end of it, comprising a Champion with six advances (including Sorcerer, Spell familiar and the first stage of Daemonhood!), two chaos warriors, three beastmen gors, eight marauders, one Tzeentchian spawn and even a Chaos Sorcerer. It appears I had more magic power than I remember, although I don't recall any spell actually having any sort of effect on any of the games I player. It was many years ago though, so I could be wrong!
So, if you want a sorcerer, you might as well take one, although remember that what you want isn't always what you get when you roll! And I wouldn't advise spending large numbers of Favour points altering your roll to get what you really want. Favour points are much to scarce and valuable to blow all on one model!
Another of my friends had a Nurgle warband which did quite well, his had 13 models including an Ogre, a Plaguebearer and a Troll! If your friend has a warband with 29 beastmen in it, he's either doing incredibly well (and played lots and lots of games), or he's cheating the system somehow. :hmm: One thing I do remember is that none of the warbands in our campaign ever reached anything approaching that size.
"Peace, through superior firepower."
Unfortunately that is the answer. To keep all this far we have to have other members of the club witness all rolling, which keeps away the sneaky cheaters out there!Originally Posted by Tzeentch Lord
However, he has a huge amount of Ungors and Gors due to the fact that this is pretty much what he spends every point he has on. No altering of rolls, just more and more beastmen
I played another game with him yesterday and ended up getting thrashed again. Surprisingly he was not yet 10 points above me and I ended up with only 2 Favour Points left. Luckily none of standard guys rolled any 1s for deaths. However I got a 13 for his D66 roll
So I ended up with only one favour point left
Which I promptly spent to get my Champion's latest advancement - +1 Toughness
So at least I lost nothing, I fear he has a small unit of bestigors now though...