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i was reading about the slashing attack(niiiiice) and im in doubt of something...
1. They say that screamers fly over enemy units when using slashing attack, so doo they end up behind the enemy, when using the special attack?
2. also, we know that they have the 20 inches move, but if they use the slashing attack, are they then able to move 40 inches in one turn??
Alright, basically if you do not charge with your screamers, in the remaining moves part of your movement phase, if there total movement (of a 20" flight move) makes them pass fully over an enemy unit (if they fly over more then one enemy unit, the controlling player chooses which unit recieves the attacks) they may make slashing attacks. So basically the screamers never come into contact with there victims, they just fly over the top of them to wherever there movement takes them. So therefore, they only have a maximum move of a 20" flight or there ground movement. All this is explained of course on page 40, Hordes Of Chaos book.
Last edited by taint_of_the_dark_ones; October 16th, 2005 at 09:20. Reason: Forgot something ^_^
Taint is spot on with the way Screamers work, but I'm confused as to why you thought Screamers could move double if they use their slashing attack?! :wacko: Flyers only ever move up to their full flight move (usually 20"), there are never exceptions to extending a flyers move distance.Originally Posted by And
Anyway, I do have a few thoughts on the Slashing attack, mainly that is isn't as good as people think it is. I've noticed a lot of players seem to think that it's great for killing off war machine crews and lone mages. Not true! Assuming there was a unit of 5 screamers, if you used it against the crew of a cannon, most of those hits would actually hit the cannon itself (since the hits are distributed as shooting hits, and on a roll of 3-6, shots hit the war machine instead of the crew), and at a strength of 3, they can't even wound a T7 cannon. As for the hits that do strike the crew, only half will wound, so at best you'd kill one or two. Most war machines have at least 3 crew so the weapon would still be operational.
For these reasons, I have found it best to actually charge a war machine crew, they can't stand and shoot anyway. In charging them you'll not only get more attacks at a higher strength, but you'll prevent them from manning their weapon too.
The same goes for lone characters, mainly wizards since other characters are usually combat characters who are able to give the screamers a kicking. Spellcasters however are usually weak in combat and charging them is more likely to kill them than the slashing attack.
The only thing I've found the slashing attack good for is opportunistic attacks as the screamers are moving across the battlefield towards their real targets. :hmm:
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