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Ok i collect chaose mortals and beats and my friend recently started wood elves...
i need to know how to counbter them with chaos because im quite sure i will be heavily outnumbered if im using mortals... i need help ... any tactics will be greatrly apreciated.. i think i know how to take care of tree men and treekin.. a chaos lord with a hellfire sword... thats D6+1 FLAMING wounds...
ps: we usualy play on boards with no scenary... if thatt will help?
Well apart from the Hellfire Sword (which is very expensive!), why not take a Chaos Sorcerer with a Spell Familiar and the Lore of Fire?! That should worry the Wood Elf player a fair bit. But don't think for one second that will win you the game, oh no, Wood Elves are no walkover!
I wouldn't think you'll be too outnumbered, Wood Elf troops are just as expensive as ours. What you will be though is outmaneuvered, very outmaneuvered. You need to keep your unit close so that they can support each other, and make sure that you have plenty of skirmishers, cavalry and flyers. You have to beat the tree huggers at their own game. If you just have lots of infantry and knights and you spread them out across the board like normal, the Wood Elves will pounce on each unit in turn and take them apart one by one.
So in conclusion, take a solid core of infantry, support them with lots of fast maneuverable units and magic users, then keep everyone close so they can support each other. Don't let the Wood Elves divide your force.
Finally, just a point about the Hellfire sword, it isn't D6+1 wounds, it's however many wounds the Lord does, plus and extra D6 to each target that was wounded by his normal attacks. So if the lord split his attacks between two Treekin and wounded both of them, both Treekin would then take an extra D6 wounds.
Last edited by Tzeentch Lord; March 22nd, 2006 at 10:15. Reason: corrected an error
"Peace, through superior firepower."
Watch out for the tree singing if it is alot off treeÂ´s.. And the bounds on the treeguys.. I donÂ´t like it. And then the waywatcherÂ´s that archars with killing blow, quit nasty, killed my chosen khorne knight one turn three sixes.. Jeez.. :/
I would recommend playing a different type of chaos list against wood elves.
First off, you need numbers so that your battle line is difficult to surround or bypass. The last thing you want is for some sneaky elves to be running around behind you shooting at you. Take 2-3 large squads of marauders, and use them to both extend your line, and take hits. Your regular warriors should have no problem whatsoever against elves in combat as long as they are not surrounded.
The problem with the marauders of course, is their leadership and fighting ability. Take light armor and shields, and keep your general nearby. Against the actual elf units, you should be in good shape. It's the forest spirits that will be causing you trouble. I would recommend going heavy on magic. A lvl 4 with the lore of fire should be targetting dryads, (these guys are horribly underpriced for their strength), and any other forest spirits that you fear will be a problem in combat. A lvl 2 sorcerer should take the lore of shadows, aiming for pelt of midnight, unseen lurker, or steed of shadows. Use the pelt of midnight in the most obvious way, unseen lurker to pull off charges, and steed of shadows to throw a character into his archer units.
Basically form a long wall of strong fighters, and blast his spirits apart with fire magic. As long as you can prevent the elf opponent from surrounding you, you should do very well.
The Hierarchy Chaotica: Kinky Sex > Change > Disease > Blood
98% of the population actually believes these stupid statistics. If you're part of the 2% of humanity with a brain, put this in your profile.
Between Tzeentch Lord and Badger's posts, I'd have to agree with Tzeentch Lord. Even with a big fat battle line, skirmishers will get through. However, I'd like to point out that the armybook says attacks from hellfire sword count as flaming, and it isn't specific towards the extra wounds. I quote, " Attacks from the hellfire sword count as flaming for the purposes of regeneration, etc." I believe even the base attacks are flaming. Think about it. You can only catch on fire once, sure, but the sword is searing hot all the time, extra wounds or not.
Ah, fair enough, I was working from memory. If that's what it says then so much the better!Originally Posted by Khorne Lord
"Peace, through superior firepower."
Haha, yeah, that is true. Most of my warhammer books are in the same room as my computer, so it's no effort to double check things like that.
no need to worry, waywatchers are the only real problem, slanesh magic making the waywatchers frenzied will surly help your cause.