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Tzeentch: Weakest Psychology arround and the fact that you need to drop a lot of points in characters to get full use of the mark.Nurgle: Very expensive mark, and it is not always that you can make the most out of it due to the high costs for Warriors and Knights, you also looses vital resistance to Panic tests.Khorne: Frenzy, the double edged sword. If you don't have tactics, be prepared that your opponent has. The fact that Khorne is easely played as an All Eggs in One Bascet army makes it even harder to balance a list.Slaanesh: Lacks the overly strong characters of Tzeentch and Khorne, also lacks the Fear aspect and staying power of Nurgle. But you get access to Slaanesh magic and becomes immune to psychology, though your characters are overall weaker then most other.
Let's not forget the strengths.
The different marks are all usefull having both strengths and weaknesses that force you to adapt your style of play. A lot of new chaos players often concentrate on what the marks will do for their characters rather than their units. This is a mistake as it is your units that win the battles, characters are there to support the units not win the battle by themselves :realmad: (Those days are long gone.). Here is a rundown of the general strengths and weaknesses plus a few suggestions to overcome them.
Mark of Khorne is powerful in combat but the frenzy aspect means that a canny opponant can lure you out. The extra dispell dice means you can spend more points on warriors and knights. A good tactic for the warriors is to attach a small beast herd. A flank charge from this unit will negate enemy combat resolution whilst the warriors dish out the hurt. When you win the combat remember to pursue first with the beasts then with the warriors.
For knights this tactic can at a push be mimiced with marauder horsemen and chaos hounds.
As for balancing the army, a lot of Khorne players I know dont bother taking chosen warriors and knights at all. As magic is not an issue you really only need a chaos lord (does not need to be overly eqquiped he is good enough) and an aspiring champion to maybe act as a battle standard bearer. Marauders are really the key to balancing a good khorne army though.
Mark of Tzeench is powerful if you use the spells correctly. Green fire of Tzeench is one of the most horrific spells in the game if you cast this on a high strength unit with a good armour save and can watch as they tear each other appart . The weakness is as 99sw2usjh mentioned, the characters eat up points. This means that you will perhaps get away with perhaps 2 characters at most. This is not necessarily a bad thing. As with a Khornate army marauders should feature quite heavily in a tzeench army. A good tactic is to eqquip you marauders with either flails or great weapons, handweapons, light armour and shields. This will allow you to get the most out of your marauders as when they charge they can use the greatweapons/flails and the handweapons/shields if they get charged. A small unit of warriors and/or knights with the mark of tzeench can be used to provide extra dispell dice.
Mark of Nurgle is wrongly under-rated. Though 99sw2usjh is right in that often the units of chaos knights and warriors (especially chosen) are often too small to outnumber their opponants by themselves, remember this fact. Though the chaos warriors/knights they will often be outnumbered to begin with attrition will normally favour the chaos warriors/knights so they will outnumber the enemy, especially if supported by another unit to add to the numbers. if supported by another more numerous unit the enemy will have to flee automatically if beaten and outnumbered. The mark of Nurgle will also proove beneficial if facing fear causing units such as undead and ogres, as causing fear means your units are immune to fear themselves. On characters the extra wound is not to be sniffed at as the longer your characters (Especially your general.) stays alive the better.
Mark of Slaanesh- Again underated, the natural resilance of a chaos army is furthur boosted by the Mark of Slaanesh. Having expensive units means that a single failed panic test can see your chosen chaos knights bolting for the hills. Also fear, terror, stupidity and a whole host of magic spells, items and special abilities will have little or no effect on your warriors, knights and characters. On characters this also means that you have more points to spend on the units that will win you battle. If you take daemon princes, exalted daemons and shaggoths the ability to strike first is also usefull, even more so if you give the Shaggoth a great weapon. On sorcerers it is worthwhile to take this mark (even if no one elso does) as it allows you to take the tactically flexible Lore of Slaanesh.
Mark of Chaos Undivided- An extremely usefull mark and it is completely free. The ability to re-roll failed psychology test may seem like a poor mans mark of Slaanesh but what do you want for nothing. This mark also means you can mix and match units with different marks so you have a wide variety of units avaliable to you without being restricted by alleigence to a particular god. This mark also allows you acccess to certain items and is the best mark if you want to take the Helm of Many Eyes. :yes:
Last edited by Jared van Kell; March 25th, 2006 at 13:02.
Basically life sucks, there is only war and you're probably gonna get eaten by Tyranids, have fun.
beast herd dont negate ranks, so you get +1 for being on the side, i use warhounds or horsemen for it instead.Originally Posted by Jared van Kell
lets agree to respect each others views, no matter how wrong yours are