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i have to do a battle 1500 vs 1650 against skaven
and i've never played against it.
is this a good list to play against any skaven army i might come up against?
3x aspiring champions of chaos (TZEENCH) 1 with a spell familiar and the others both holding 1 dispel scroll
4x 4knights of chaos (TZEENTCH) + a champ
2x 5marauder horsemen + a musician
2x 5warhounds of chaos
Hate to say it, but against a skaven army I think that you will be overrun by sheer weight of numbers. Admittedly all your units are fast moving, but a couple of good rattling gun shots or spells against your small cavalry units is going to decimate them.
Why are you taking 3 tzeentch exhalted champions (costing a whopping 450 points without any extra equipment)? You definitely don't need any more than 2 unless your are completely relying on magic against the skaven (and relying on magic, especially from level 2 wizards, is not a great idea). In fact I think that you would be better off with marks of nurgle. Those vermin don't like the fear-causing units after all.
Maybe drop a couple of units of knights as well to give your army a bit more meat and staying power. Some marauders or even a small unit of warriors will serve you well against skaven in close combat.
A bit of information on the kind of skaven army you are facing would be good to know too, as would your game-plan on how you intend to use your army. I am also a little confused - where you've put "5 marauder horsemen + a musician" is the total unit size 5 or 6 models? Same with the units of knights - is that 4 knights and one of them is a champ, or 4 knights + 1 champ (total unit size 5)?
Hope I've been of some help
Last edited by Jimmy_boy; April 27th, 2006 at 23:40.
i don't really know what i'm up against so i don't really know what's best to do
skaven only have lvl 1 and lvl 4 mages
the lvl 1 mages will only cast warp lightning with a max of using 3 powerdices using some strange tech.
also i've got no great experiences using fear causing models
but that might be just me...:wacko:
by the way they get way to many ld bonusses:cry:
my plan was just getting in combat as fast as possible relying on much units so always a few will get through the missile fire and relying much on my armor saves
my tzeentch mages are to kill as many shooters as possible and giving support to units about to be combat or so
also the indigo fire spell should rock
Well if you can execute what you intend to do then you should be able to do very well against them. With those units you will almost definitely be able to out-manoeuver the skaven. Getting a few flank charges off will pay huge dividends (which is realistically one of the best ways to approach them, seeing as they will almost always out number you).
Again I do urge some caution with the magic, since getting indigo fire with one of your mages and casting it are by no means guaranteed. However, green fire, blue fire and red fire are also good offensive spells against units, so you should have a lot of choice depending on your position.
Since you are going for the speed option, have you considered taking a chariot? They hit very hard on the charge and are tough and fast enough to (usually..) make it to the enemy's lines.
Finally - are your characters travelling on foot as individual models? If so they are likely to get left behind as the rest of your army marches forward
so stich with my TZEENTCH list???
the chars will be on barded steeds so they won't be left behind
(lucky me, lol)
use chariots? i never used them. is it a good choice to use them and how do i use them
they only move 7 inches a turn and will be auto killed by a warp lightning cannon which will be in his list for sure
Not bad actually. If you are able to knock out those ratling guns fast enough you could very well plow over his rats. However this lies does require that you are hurting him with magic before you get to him. Your knights, even if they each kill 1 model with their 1 attack, will still lose to skaven static res. (4 kills, you're outnumbered, he's got 3 ranks, and a standard). You need to weaken him severly, or get some flank charges in there.
On a side note, I would turn one of the champions into a regular sorcerer, as you could benefit greatly from the lore of Fire and Death.
The Hierarchy Chaotica: Kinky Sex > Change > Disease > Blood
98% of the population actually believes these stupid statistics. If you're part of the 2% of humanity with a brain, put this in your profile.
As I say this is your army so it's ultimately up to you what you decide. But yes the tzeentch list shouldn't do too badly. Tzeentch has got decent magic, and with the extra power dice from the knights with mark of tzeentch it shouldn't be too difficult to pull a few spells off. I don't use tzeentch myself so I'm not 100% sure how best to use them actually!
As for the chariots - they do have a tendency to fall apart from war machine fire, yes. They are excellent in a charge, but I often use them as almost a supporting unit to hit the flanks, rather than as a head on fighting unit. However, if you don't want to use them/aren't confident in using them then don't bother taking any. Stick with whatever units you feel confident using.
I've never seen a chaos army which is purely cavalry based being used before so am not really sure on what best to advise. It may do really well, it may not. The only way to find out is to use it and see how it does.
Only if he rolls an 8 or a 10Originally Posted by PentaCore
Also skaven ld isn't amazing by any means, sure they get bonuses but it only brings em up to abt average, and when skaven run they have a tendancy to keep going...
I think the points that jimmy_boy made are well worth taking on board
First of all, it would be good to know what scenario you're playing. Your opponent has 110% points - it's clearly not a pitched battle.
Your units are fast, sure, but they have no staying power. With 1500 points, I'd advise getting a little more troops, even if you want a fast army. If you're absolutely sure you want a cavalry force, you can still get rank bonuses with Warhounds, so grab fat units of those. You will need some static combat resolution to take a full infantry unit, so on that note maybe swap the champions in the knight units for a standard. Chariots are good, and for such low points can be taken enmasse (with the mark of Teentch for loads of dice). And I doubt your opponent can take anything but level 1 mages, since they don't get a Lord choice at 1500.
it's just like a normal pitched battle but because i'm in a campaign you can get some point bonusses. in this one against skaven i have no bonusses and skaven just have 150points extra to spend
what about this list against 1650 of skaven?
chaos sorcerer lv2 (UNDIVIDED) (GENERAL)
aspiring champion of chaos (TZEENTCH) + spell familiar + barded steed
aspiring champion of chaos (TZEENTCH) + barded steed
3x 4knights of chaos (KHORNE)
2x chariot of chaos (TZEENTCH)
2x 5marauder horsemen with flails + musician
my general will be close to the chariots or some terrain that will block LoS of it from shooting units cuz of his low movement
my chariots will support to my khorne units which should have more staying power then de tzeentch ones
the marauder horsemen and warhounds will support the knights as well as charge weakened units
and my 2 tzeentch champs will weaken there shooting power and if possible the others as well
Last edited by PentaCore; April 28th, 2006 at 06:32.