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Hey everyone this is my first post on this forum.
I have this basic question. What can chaos do against Dark Elves Reaper Bolt Throwers!?
I have a very small army right now because I just started playing warhammer. I recently played a 2k point game against my friend who will always field 2 RBT. I've only played him a couple times but everytime he uses 1 strategy. His main strategy is basically put a block of corsairs, executioners, and spearmen, and sometimes black guard in front of his bolt throwers on a hill while his bolt throwers tear my army apart.
In addition to his bolt throwers he usually takes 2 sorcerers who automatically get the +1 to casting, which can be irritating. I am usually able to dispell him but some spells get by.
By the time my warriors/marauders on foot reach him they are severely reduced in numbers. I tried using marauder horsemen and chaos knights (undivided) and the knights died before reaching them, and the horsemen fled after the 1st round of combat. I cannot figure out a way to defeat this strategy. I've though alot about it and I think a way to counter this would be to get some shooting of my own, however chaos doesn't own any shooting besides a hellcannon which I currently don't own. I've looked it up and saw that there are Dogs of war cannons available, but wasn't sure if I could legally field them in my army. It'd be nice to have a chaos army w/ shooting thats not the hell cannon. One other strategy that comes to mind is tzeentch magic.
Any help with this would be greatly appreciated.
Yeah well there is always the good old magic you can use. But if you wants to avoid magic you can use either terrain as protection or your marauders. Put your marauders in a straight line in front of your army and just march up. Since you can afford to lose them, why not just use them as meat protecters.
furies and screamers will help you get to those bolt throwers
in combination with some magic you should be able to destroy them fast enough
Maybe field a Beastherd if you have a special choice left. Due to them advancing in skirmish formation, they don't suffer as much from shooting as other Units (and they are even cheap points-wise). And with their Movement of 5 they might also get to charge one turn earlier.
I feel if i use them as meat shields they will just panic and either block the advance of any other units behind them, considering their leadership is only 7 and this might cause a panic in my warriors or whatever is behind them advancing. Another problem is the fact that he will set the bolt throwers withing 6 or so inches from the back table edge which means it's going to take me at least 2 - 3 turns (with marauders) to even reach his blocks of corsairs spearmen and executioners.Originally Posted by King Alriks Bodyguard
You can also ignore them. 2 RBTs are going to be more of a nuisance than a threat. If you focus on getting right up to him and crushing the rest of his army, you'll find they really weren't so bad.
Statistically an RBT will only kill 1 warrior at long range, and about 1.5 at short range per turn. (assuming volley fire). These are acceptable casualties. Make it look as though you're ignoring the RBTs, and then jump them with some furies.
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98% of the population actually believes these stupid statistics. If you're part of the 2% of humanity with a brain, put this in your profile.
You could try Furies, they can fly in and take out his RBTs or you could try ambushing beast herds, even 2 RBTs cant kill a unit of 20 ambushers before they get to attack
Get some warhounds to use as a meat shield for your knights, they only cost 5 points each and are there basically to get slaughtered in droves anyway. This should keep you covered for a round or two of shooting before you can get your big charges off.
Also, as has been mentioned, furies are great for bugging the hell out of warmachines. If you move them in to a charge position you force your opponent to prioritise his targets. Does he shoot the knights before the charge his black guard, but then get charged by the furies. Or does he shoot the furies and let the knights pile into his infantry block (thus slaughtering them).
Helper monkey, bring me beer and donuts
Also, with the furies don't forget that if he's on a hill, you can see past his executioners and whatnot to charge the reapers. Just fly them up so you're in charge range on the first turn, and charge on the second turn. He'll be forced to target them with magic/shooting or ignore them and hand over his reapers in your second turn.
With the furies also positioning of them before they charge is very important. If you can come in from the side and the bolt throwers are in a line you should kill the first one in one turn which allows you an overrun move. If the bolt throwers are close enough together you kill one in your turn, and will be in combat with the second one at the start of their turn.
Helper monkey, bring me beer and donuts