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Mortal Chariots are great!
Ok, useful sometimes
Too expensive and fragile
This came from a discussion in another thread. Mortal Chariots are:
Strong, Tough, CORE, and Mark-able. BUT, they are also REALLY expensive (100+ points), susceptible to instant death from S7 hits, and, in my opinion, outclassed by Beast chariots, which are Special but much cheaper for similar power for a mortal army. What do others think?
Last edited by kooshlord; June 17th, 2006 at 01:08.
lol i dont really know.. never got to use them
I love 'em! I can admit that's it's a bit sweaty against dwarfs and empire, but otherswise they roll over anything!
It is true that chaos chariots are a situational model. They work wonders in most matchups, yet need to be used carefully in others.
They are vulnerable in any matchup against an enemy with cannons. A hit from a cannonball will obviously destroy your chariot. Other war machines however are not nearly as effective at destroying chariots. Stone throwers can only really hurt you if they land the actual stone on your chariot. This means that your opponent needs to be a very good guesser, and roll a hit on the scatter dice. Bolt throwers of most armies are a joke against your chariot, and you should welcome him shooting them at it. It is possible for Dwarves to have S7 bolt throwers, and this is a real pain however.
Now as far as chariots go, I would have to say that High Elves got the best luck in this department. They're cheap, 2 to a slot, and FAST. I would gladly trade chaos chariots for elven ones. However our more powerful chariots fill a different battlefield role. Elven chariots are made for hitting flanks from far away. Ours are shock troops meant to break the enemy in the front!
Looking at the other chariots of the warhammer world, we have several distinct advantages. The most notable is toughness 5, and a 3+ save. The only other chariot with T5 is the Dark Elf ones, which suffer from stupidity and an inferior save. High Elf chariots are vulnerable to light missile fire, while ours are not. A whole volley of handgunners will put a mere scratch on our tough chariots. Our other advantage is a powerful crew. WS5 crew mean that you're only getting hit in combat on 4's at the least. Combine this with even more S5 hits, and we can break most opponents on the charge. S4 horsies never hurts either.
We also have the advantage of being able to take marks. These obviously make the chariot more expensive, but the right mark for the job can work wonders. I find that the mark of Slaanesh goes best, as it's cheap, and removes all worries of failing a fear test when you need to charge. Tzeentch is another good choice, as extra PD are always great. Nurgle is worth it in some situations only. The mark of Khorne however should never be taken on a chariot. Frenzied chariots bad.
How does your opponent deal with chariots? There are 3 obvious solutions. The first is to ignore the chariot, and try to outmanuver it. This is impossible for most armies. The most common way to deal with chariots is in the shooting phase. War machines aplenty will fire at your chariot. Now once again, cannons are a pain, so hide from them. Stone throwers however will probably not be able to reliably kill the chariot without a bit of luck. Any wayward stone which fired at your chariot instead of your chosen knights is a good thing. Most magic missiles are S3 or 4, and this is where T5 really comes in handy. Even the feared lores of Life and Fire will have a very hard time putting wounds on your chariot. The final way people will try to deal with your chariots are fast cav. He will charge your chariots, using a superior charge range. This obviously negates your impact hits. However the most combat resolution your opponent will have is +3, (outnumber, 1 rank, possible standard). Most fast cav will take at least 2 casualties from the crew/horsies. To counter this tactic when fielding chariots in pairs, have one slightly behind the other. Just a half inch, but enough to ensure that he can only assault 1 of your chariots, and the other can charge in your phase.
The hitting power of chaos chariots cannot be ignored. Two chariots charging will inflict an average of 9 impact hits. That's 9 S5 automatic hits. Even Dorfs will be afraid of that.
The Hierarchy Chaotica: Kinky Sex > Change > Disease > Blood
98% of the population actually believes these stupid statistics. If you're part of the 2% of humanity with a brain, put this in your profile.
Hmm... Looks like I'm the minority here... Lemme explain where I'm coming from and see whatcha think.
I most frequent play orcs, against a variety of different generals. O&G have stone throwers, doom-divers and fanatics (both ignore armor), and FASTER CHEAPER GOBLIN CHARIOTS, which ensure I never charge anything with my chariots. So even if I don't get instakilled, I don't get the effect of the chariots...Mutter, mutter, rant... (In real life, I am a dwarf. I personally suffer hatred towards O&G, and get to reroll attacks against them. :realmad: )
So lets consider: Empire, Dwarfs, Mercs and anyone that feels like taking a mercenary cannon, all basically consider Chaos chariots an easy 100+ victory points. O&G, Brets and Tomb Kings(?) can get some type of stone throwers also. Not sure if the Tomb Kings are S7+. Can Skaven get S7+ shots? Not sure what that warp-cannon does... Ironically, I think the only people who CAN'T get something to autokill chariots are Chaos Daemons...
SO, 7 of the 15ish armies have a decent chance of insta-killing the chariots without mercs, and anyone else who wants a merc cannon can get one. Makes a Chariot sound like a big risk. Not everyone uses war marchines... BUT given that the majority of the people I play are empire, Dwarves, or O&G, I've always found something better to do with the points than hand them to my opponent. One round of shooting at normal troops usually loses fewer points than the loss of 1 chariot...
A stone thrower can kill a Max of 3 chosen knights, and likely only 1-2. A cannon can only kill 1 unless I'm dumb enough to line them up. 1 chariot is more expensive than 2 chosen knights. And if I'm worried about shooting, why on earth would my knights be chosen...
POSSIBILITY: can anyone confirm for me that the Eye of Tzeentch works for chariots, if they serve as a Tzeentch champion's mount? This might make a chariot survivable enough to be worth the risk of insta-kill. and I think a Tzeentch Champ riding around casting spells from a chariot would just be cool. Has anyone used this combo or know if it is worthwhile?
Last edited by kooshlord; June 19th, 2006 at 15:20.