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I've been a 40k vet for about 5 years and never once looked at fantasy. Then my cousin gave me ten warriors he didn't want. So I decided to pick up a codex and start playing.
As such, I have a few questions, and clarifications.
You can take undivided, then one follower. For example, I would like the Khorne mounts and greater demon, but then stick to Knights and warriors. This is legal right?
Very generic question, does a mostly mortal army tend to work. I ask because there are some things that never work, ie CC imperial gaurd.
Can I get away with not having magic. Plus all of the schools of magic I don't like.
Obviously fluff dictates you to be allowed ot have anything the way you want it. Are there any armies that use dark blue as their motif?
Optional as I know violates rules:
I couldn't find anything about musicans in the codex, what do they do? A different kind of banner? Then javalines? Short range arrows?
And general: Anybody within the hero and lord classification, right?
Three Companies of the 26th Vinancium
143rd Airborne Badgers (99.9% done)
159th Corsair Rifles (35% done))
69th Armored Wall Busters (95% done)
Total 197 men, 12 tanks, 4 Heavy Artillery Pieces
I'll answer this first because the question below will then make more sense. The general of your army can be any of the Lords or Heroes in the book. However, you will likely have more than one character in your army and they will all have different leadership values. The general of your army must always be the character with the highest leadership value (if two or more characters have equally high leadship, you can choose who will be the general).Originally Posted by Forger of CivilizationNot quite, if you play 40k, you should know how the chaos followers and their allegiances work, but here's a simple rundown until you read the Hordes of Chaos army book (notice, not codex). The way your army is formed is based around the general and who he worships. If he's a follower of a specific god (Khorne for example), then you may only take units with the mark of Khorne, the Mark of Undivided, or unmarked units like warhounds and marauders.Originally Posted by Forger of Civilization
If your general is Undivided though, you can have a mix of any and all of the marks if you want. But there is one caveat to this, while you can mix the marks of the units as you like, you can only have a character with a mark if you also have at least one unit with the same mark. For example, this army would be legal:
Khorne champion (legal because there is a also a Khorne marked unit)
But this army would be illegal:
Tzeentch champion (illegal because there is no Tzeentch marked unit)
When it comes to Daemons, your general also affects this. There are three types of character, Mortal (Lords, Champions, Sorcerers), Daemonic (Greater, Prince, Exalted) and Beast (Beastlord, Doombull, Wargor, Bray-Shaman). If your general is Mortal, then mortal units are Core, beast and daemonic are special (rare is rare, whatever your general is). If he is a Daemonic character, then daemons are Core, while mortal and beasts are special. If he is a Beast, beast units are Core, daemons and mortals being special.So you see, having a Greater Daemon (Ld9) and sticking with knights and warriors isn't really going to work. You'd need to play at least a 3000 point game so you can take a Lord (Ld9), have your warriors and knights, and also then take a Greater Daemon, since both it and the Lord are 'Lord' level characters (of which you can have one at 2000pts, 2 at 3000pts, etc).Originally Posted by Forger of CivilizationWhat a bizarre question :blink: , of course Mortal armies work! They are probably the most solid of all Chaos armies, followed by beasts and finally daemons (which are rubbish).Originally Posted by Forger of CivilizationOf course you can, if you don't want magic though, you should take Khorne units, since you'll need the extra dispel dice.Originally Posted by Forger of CivilizationWell, the colours of Tzeentch are blue and gold, but you could do your undivided units in dark blue if you wanted. However your Khorne units really should be red, black and brass, otherwise you'll confuse people! Likewise, Nurgle units should be greens, browns and murky yellows, while Slaanesh units need to be pastel pinks, blues and purples.Originally Posted by Forger of CivilizationArmy book please, we don't have a codex in Warhammer! All those questions can be answered once you read the core rulebook. I'm not really supposed to answer them here.Originally Posted by Forger of Civilization
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