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  1. #1
    Member starscream-x's Avatar
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    marauder themed army

    I saw on an earlier post a mention of an all chaos calv army. Good info.
    But I was wondering about your opinion of an all/almost all marauder themed army.
    I like the “Viking-ness� of if and love horde armies. I currently play SoC army of Sylvania.

    This is not an army list, just some theory. So if I posted in the wrong place please, let me know.
    I need some one with authority to shoot down my theory, and show me reality.
    Show me some flaws in my thought- I heard this was the place.

    Point wise I was going for 2250
    Looking to start this army I was thinking:
    Strong on units of marauder horse men
    - Some where like 40-50
    - In units of 5
    - 4 units’ w/flails -to use like chariots- one trick ponies
    - 4 units’ w/throwing axes/ shields, music, champ - to get some shots off and cause chaos
    *with these how much is too much and would the smaller unit idea be better than the large unit,
    I figured the fails get the charge round and that’s it good shock troops
    Would so much calv tie each other up?

    A unit of chaos knights -chosen-slannesh marked
    - X8 in the unit
    - Stand, music, champ-magic stand (that ½’s ws)
    -for clan up to follow the light calv
    They will be modeled to go along with a 4 horsemen of the apocalypse theme/
    /with a rank
    - An end of the world //the Viking horde is coming theme

    Two large blocks of 20-30 marauders
    Shield –it armor- hand wep-stand-music-champ

    4 small 10 man units-for flanking and support of the blocks
    X2 flails
    X2 Shield –lt armor- hand wep-stand-music-champ

    Lord
    - Slannesh marked
    - on Foot
    -book of secrets
    - dispel scroll
    -saber (no armor saves on 6 roll to would)
    -x2 hand wep
    -crimson armor

    Champ- slannesh marked- foot- berserker sword- enchanted shield

    Lvl 2 chaos wizard- staff (bound 6- slann spell that causes a hero to attack his or closest unit)
    On a steed of slann- to generally just cause havoc running around with the marauder horsemen

    lvl 2 chaos wizard- x2 dispel scrolls- on foot

    I don’t even know how this will work point wise per specific units, im just trying to see if this type of army will work in general, or list ideas that have worked well in the past.

    Will this hold on a RTT or GT level- I understand a lot depends on the player/ but im looking along the line of this theme.
    Please let me know you opinion on these units used together- +/- pros cons ect

    - Thanks and all input is welcome- and appreciated.

    Mike lister


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  3. #2
    Rex
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    Quote Originally Posted by starscream-x
    Strong on units of marauder horse men
    - Some where like 40-50
    - In units of 5
    ...
    Would so much calv tie each other up?
    Yes they would tie themselves up for sure. The idea behind the fast cavalry units is to be small and move up along the flanks. With that many units (8!) you'll have to use most of them in the centre of the army, where they won't do much good I'm afraid.

    Quote Originally Posted by starscream-x
    Two large blocks of 20-30 marauders
    Shield –it armor- hand wep-stand-music-champ
    This is what a marauder-themed army should consist of part from chariots and horsemen IMHO. I'm using an army like that right now and it's been wonderful so far. I use one unit of 25 with shields and one of 24 with greatweapons (awesome!).

    Quote Originally Posted by starscream-x
    4 small 10 man units-for flanking and support of the blocks
    X2 flails
    X2 Shield –lt armor- hand wep-stand-music-champ
    I don't think these are needed, since you're using such a fast force (like my own). They'll just be hard to manouver and tie themselves up with the rest of the units (especially if you're going to use all that horsemen of yours!). Perhaps one, but not more.

    No comments on the heroes - everyone's using their own fauvorite combination. Try testplaying the ones that fit the theme and tactics of your army.

    Good luck!

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    Member starscream-x's Avatar
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    After all of your great advice, I finally got some what of a list together. If this is the wrong place to post please feel free to put me in the stocks (move list) - but since it was topic from this thread I put it here.


    1 Chaos Lord @ 391 Pts
    Mark of Slaanesh; General; 2ndWeapon; Chaos Armour
    Crown of Everlasting Conquest
    Pendant of Slaanesh
    Sword of Striking
    1 Daemonic Mount

    1 Aspiring Chaos Champion @ 166 Pts
    Mark of Slaanesh; Chaos Armour; Barding
    Berserker Sword
    Enchanted Shield
    1 Chaos Steed @

    1 Chaos Sorcerer @ 190 Pts
    Mark of Slaanesh; Magic Level 2; Lore of Slaanesh; Chaos Armour
    Scepter of Domination
    Dispel Scroll

    1 Chaos Sorcerer @ 190 Pts
    Mark of Slaanesh; Magic Level 2; Lore of Slaanesh; Chaos Armour
    Power Familiar

    5 Marauder Horsemen @ 81 Pts
    Flail; Musician
    5 Warhorses

    5 Marauder Horsemen @ 81 Pts
    Flail; Musician
    5 Warhorses

    5 Marauder Horsemen @ 101 Pts
    Throwing Axes; Shield; Musician
    5 Warhorses

    5 Marauder Horsemen @ 101 Pts
    Throwing Axes; Shield; Musician
    5 Warhorses

    3 Chosen Chaos Knights of Slaanesh @ 300 Pts
    Mark of Slaanesh; Barding; Chosen Unit; Shield; Standard; Musician
    Rapturous Standard @50pts
    1 Champion
    4 Chaos Steeds

    1 Chaos Chariot of Slaanesh @ 130 Pts
    Mark of Slaanesh
    2 Chaos Steeds
    2 Chaos Warrior Crew
    Halberd; Heavy Armour

    1 Chaos Chariot of Slaanesh @ 130 Pts
    Mark of Slaanesh
    2 Chaos Steeds
    2 Chaos Warrior Crew
    Halberd; Heavy Armour

    23 Marauders @ 193 Pts
    Light Armour; Shield; Standard; Musician
    1 Chieftain

    23 Marauders @ 193 Pts
    Light Armour; Shield; Standard; Musician
    1 Chieftain @

    Casting Pool: 7
    Dispel Pool: 5
    Models in Army: 79
    Total Army Cost: 2247



    I think im going to do this though-
    I could save 252pts solid if I:
    Change the chariots to beastgor chariots
    Drop 10 Marauder Horsemen with flails- they were there to be the Cknights wingman so to speak-
    -Lord was to go with the Chosen- and champ was to go with flail marauders unit-

    ? What kind of spcls units do you recommend I use with this kind of set up?

    I couldn’t decide so I kept my spec units open and I went with the strd chaos chariots.
    My ideas now are:

    A) Add a unit of 20 Marauders (shld/swrd) - keep it cheap and to # add units
    I think the units are ok at the # I got them at in the unit but adding to the knights seems kind of redundant.
    A unit of chosen warriors w/ 2hand wep and change the rap standard to this unit. Drop the marauders to 20 each unit and give the chosen knights a war banner.
    C) Go all fast =drop the second unit of marauders-now got free 445-
    Pick up another beast chariot
    Add a unit of chaos knights (x4)
    But the models I got to work with drop a lot. I thought about putting the chaos char back in and orhaving more beast char but thought it was a bit much too. How else would you make it go fast?
    D) not change a thing- but I think I could save some pts by going beast chariots- I mean there going to be moving "first targets" anyways- so I really don’t need the save. I was tiring to keep an “all marauder / mortal� army- but I can model the chariots with marauders-

    So please let me know what you think- im still much undecided about the army structure, Im a horde style player. Usually play vamp counts SoC Sylvanian with apx 150+ models on the table some times- so Im getting used to the smaller strong unit play. I like to play with themes. I was thinking Vikings.
    So I can really go wild with it, customizing the rhinox from the OK scrap launcher, mount/pose two marauders on it as the “beast� chariot. Maybe use the same for my lords’ demonic mount or possibly use a saber cat from the hunter. Really go Conan with it.

    Let me know what you think.

    Thanks

    StarscreamX

  5. #4
    Member starscream-x's Avatar
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    sorry to secondary post but this question came up-


    say my lord was with a unit of chosen:
    it ended up taking a wound- could i put both the wounds to the lord(and then regen) or would they have to go with the majority armor save like the chosen- how would this work?

  6. #5
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    I don't use chaos myself, but I have fought quite a few different chaos armies,
    including an all-marauder army at this year's Euro-GT. That one was nurgle-themed,
    and used beast chariots but was pretty good (and very nicely painted).

    I would suggest using beast chariots as they're cheaper, but pretty much identical
    to normal ones in combat. If they charge in, they're great, if not, they're toast.
    The extra save doesn't count for much - on combat it's usually ranks + outnumber that kills
    you. Out of combat it's cannonballs et al, so any pentrating hit and the chariot dies.

    Perhaps a couple of units of hounds would be handy? They could screen your chariots and
    infantry blocks. And they're pretty cheap.

    You could probably do with 1 more knight in your unit. If you lose one of them to
    missile fire they stand a chance of "bouncing off" in combat.

    I'm not sure about chaos warriors. If I'm facing thm I'll either:
    1) avoid them (they're slow and can be easily march blocked) if I've got a fast army
    or
    2) shoot them to pieces as they advance. (If I've got a lot of firepower)

    If you need a unit to soak up all the enemy fire then take them. If not,
    spend the points on something else.

    Hope this is helpful,
    Cheers,
    Spon

  7. #6
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    heres what i wanted to use as beast charriots:

    http://www.spiritgames.co.uk/figs/maidenjpg/Rhino.jpg

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    if your interested in this kind of army, i found a cool link on e-bay that some person is selling, it has a crap load of muarders. http://cgi.ebay.com/ws/eBayISAPI.dll...MESE%3AIT&rd=1

  9. #8
    Rex
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    Quote Originally Posted by starscream-x
    1 Chaos Lord @ 391 Pts
    Mark of Slaanesh; General; 2ndWeapon; Chaos Armour
    Crown of Everlasting Conquest
    Pendant of Slaanesh
    Sword of Striking
    1 Daemonic Mount
    To be honest I don't like playing with expensive characters and I don't usually go for a lord at all (perhaps sometimes a sorcerer lord but VERY seldom). No doubt he's armed to the teeth alright .. perhaps a little overkill with both Sword of Striking and an additional hand weapon.

    Quote Originally Posted by starscream-x
    1 Aspiring Chaos Champion @ 166 Pts
    Mark of Slaanesh; Chaos Armour; Barding
    Berserker Sword
    Enchanted Shield
    1 Chaos Steed @
    No use equipping him with the Berserker Sword unless facing ogres most of the battle (are you?). You'll only get like +1A maximum when facing normal armies. Try using this on your lord if you like it (since he's gonna be in base with alot more models (perhaps gaining +2A). Otherwise I like him - he's probably gonna do as much damage as your lord, but he's only half his points (why I don't like lords).

    No comments on the wizards .. only there to generate powerdice and destruction.

    Quote Originally Posted by starscream-x
    5 Marauder Horsemen @ 81 Pts
    Flail; Musician
    5 Warhorses

    5 Marauder Horsemen @ 81 Pts
    Flail; Musician
    5 Warhorses

    5 Marauder Horsemen @ 101 Pts
    Throwing Axes; Shield; Musician
    5 Warhorses

    5 Marauder Horsemen @ 101 Pts
    Throwing Axes; Shield; Musician
    5 Warhorses

    3 Chosen Chaos Knights of Slaanesh @ 300 Pts
    Mark of Slaanesh; Barding; Chosen Unit; Shield; Standard; Musician
    Rapturous Standard @50pts
    1 Champion
    4 Chaos Steeds
    Still, I think there's too much cavalry in the army. Alot of horses can work for some armies (bretonnia), but not fast cavalry. If you're so fond of them, try using 2 or max 3, or bundle them up in larger units to outnumber your enemies. And the chaos knights .. you probably know by now what I think of expensive troops ..

    Quote Originally Posted by starscream-x
    1 Chaos Chariot of Slaanesh @ 130 Pts
    Mark of Slaanesh
    2 Chaos Steeds
    2 Chaos Warrior Crew
    Halberd; Heavy Armour

    1 Chaos Chariot of Slaanesh @ 130 Pts
    Mark of Slaanesh
    2 Chaos Steeds
    2 Chaos Warrior Crew
    Halberd; Heavy Armour
    I like those. I think chariots fit the theme very well when playing with marauders. Try converting them with marauder crew (of course) and use them on the flanks. Or take 3-4 to really make an impact! :w00t: Worth thinking about instead of using those extra horsemen perhaps. I'd not change them for beast ones, mainly because that doesn't fit the theme (c'mon it doesn't!). You don't always have to take another option just because you can save a few points .. and meanwhile ruining the theme of the entire army.

    I like the big marauder units. Two is usually enough as more units tend to tie eachother up (like the horsemen).

    Cheers!

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