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Hi all, got a question for someone with more HOC battle experience:
I'm working towards a 1K mortal army, which is basically going to contain a unit of knights, a unit of warriors, some hounds and a spawn, led by an exhalted champ with great weapon and helm of many eyes. So here is the question... do I put him on a horse, or on foot? I'm not planning to put him in a unit, if that makes a difference
Any input would be much appreciated, cos I don't want to buy the wrong model.
It absolutely depends on what you want him to do, whether you want him to support a close combat ground unit and advance slowly across the table, or mount him with your knights and create a missile-attracting unit, but likely to strike fear in your opponent.
With the knight idea I'd say you're putting more eggs in one basket, because if you're facing war machines that ignore your knight's saves he is vulnerable. But in the knights unit he will be more powerful, though perhaps avoidable (your opponent sends a unit of skavenslaves etc)
It really depends on who you'll be facing, so please post this and I and some others will be able to provide you with better advice :yes:
"Well... that hurt" - Vampire Jon Skellan (Mannfred's right hand man) after being beaten up, falling down an underground waterfall and being impaled by a stalactite.
Hmmm, difficult to say actually. I've had bad experiences with characters out of units, but personally I'd leave him on foot. This way, so long as he is within 5 inches of a friendly unit he cannot be targeted by enemy fire, which is important since he won't have a ward save with that set-up. In fact he'll only have a 4+ armour save since he doesn't have a shield :hmm:
Obviously if he is mounted he will get a much better save, but again it does depend on what role you want him to play. Realistically he isn't going to be able to do much against rank and file troops unless he hits the flank/rear whilst they are engaged with one of your big units. If this is how you'll be using him, put him on a steed. I'll say more if you say how you intend to use him though.
So Sayeth Jimmy boy
To be honest characters really need to be in units. They are pretty costly and are an important part of the army so the protection of a unit is vital.
A champion with the helm and a great weapon will add tremendous hitting power to either a mounted or a foot unit. In this instance i think i would stick him with the warriors
Everyone has it perfectly correct in that a champion really should be in a unit.
My choice would be the warriors as they arn't quite as hard hitting as the knights and he would add a nice little extra punch.
On the other hand, as he is carrying a great weapon he therefore cant have a shield, so in this instance a barded horse would add to his movement as well as making up for the defficiency in his armour save......
May i ask what denomination the army is planning to be??
Because the respective daemonic steeds of the 4 chaos gods is always an option.....
You can still carry a shield as well as a great weapon. In fact i usually do, it gives me the option of more hitty or a better save when it comes to cc. And they're usually not many pointsOriginally Posted by Captain.Snowball
Correct, apologies.You can still carry a shield as well as a great weapon.
I meant that you cant use both in a combat situation, besides if you mount your lord then having a shield becomes superflous anyway as the mount + barding makes up for it,
Stonehamby, my thanks for the correction as it is similar to carrying two hand weapons and a shield, a crossbow and shield etc
Well your first mistake is giving your champion a great weapon and the Helm of Many Eyes! Seriously, ask yourself, why does he need either of those items? He's got 4 strength 5 attacks to start with, and his excellent initiative means he'll already strike first against most opponents. If you want more strength on the cheap, why not just give him a halberd?! Honestly, the S7 ability to auto destroy chariots really isn't that important, and you'll probably destroy one with 4 S6 attacks anyway.
As for his placement, I'd say he should go with the Warriors, that way he can lead from the front, have plenty of protection from missile fire and lend his considerable combat prowess to the infantry (rather than the knights, who don't really need it). Whatever you do, never have him wandering around the battlefield on his own.
"Peace, through superior firepower."
No worries buddy, always happy to helpOriginally Posted by Captain.Snowball
First of all, I'd like to thank you all for your comprehensive replies :yes: With respect to some of the questions raised:
1) Put him in a unit! - Well, I competely understand why you say this, but let me just explain my reasoning on not wanting to. This 1K force is a stepping stone to the full 2K force I have in mind, which will be rather diverse. Infact the way I'm planning it currnetly, I'm going to have units of all four powers (Minotaurs of Nurgle - best Minos if you ask me, Screamsers of Tzchech - a bit tougher than furies + better leadership, Knights/Warriors of Khorne - I just can't resist having chosen with 3 attacks + immunity to death-of-warhound-screen induced panic, and finally a Spawn of Slanesh - speed is good)
Also, I plan to only take one HtH character, who therefore has to be Undevided. Thus, he can't go in the untis of knights/warriors, due to different deity. In addition, I'm running the warriors in 4x4 formation, and the way I see it, replacing one of the four front rank warriors (who already have 3 attacks) with a character is not really THAT much of an improvement.
2) Helm/greatweapon is not cool - Well, I'm not really going to argue on the great weapon, that or a halberd (unless he's mounted) is much of a muchness, I just kinda like that S7 :shifty: As for the helm, I gotta say I LOVE it! The way I see it, it actually has TWO abilities and only a very insiginificant disability: Firstly, I know the champ has a great initiative already, but the helm lets him still strike first if charged by the enemy, a situation which could otherwise lead to an untimely death. Secondly, stupidity is actually awesome in this situation. Due to his undevidedness, he gets to reroll failed psychology (stupidty) tests, and with LD 8, the chances of rolling over that twice concecutively is really rather small (P = 0.0772). Then, assuming that we will be passing our stupidity tests, the dude will benefit from immunity to all other psychology! Thus he, the two Khorne units and the spawn will not have to worry about panic, fear, terror etc.
3) No shield?!? - Very good point, I think I'll fork out the extra 10 points for an enchanted shield - giving him the option of more save/more strenght in CC, and much better saves agains shooting (except those pesky warmachines...)
So, there you have it, sorry for the lengthy post. In light of my (possibly foolish) descision to let the dude freelace, should I stick him on a horse, a daemonic steed, or his own two feet?