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Hello all, and greeting as I visit from the Vampire Counts forum.
After playing Fantasy for a while (I am now closer to the poverty line) I have decided that skeletons and zombies just arn't all that great in a fight (a revalation, I know) and have been looking at Hordes of Chaos as a second army.
My idea is to keep it small (and cheap) and was thinking of going with all Warriors and Knights and maybe Archaon for larger battles, most likely with the Mark of Khorne spread around.
Is this an army used by many?
Is it viable, or idle fancy?
Will it crush all that oppose it into the dust as though they were insignificant specks to the might of the Chaos gods.....?
Should I get a Hell cannon because they are big, cool, and scary looking?
I'm not unused to being outshot (Vampire Counts, we lack missile weapons) but is ranged weaponary important to Chaos?
Is the kill ratio likely to outwiegh the outnumbering?
I'm aiming for around 2000 points and my main opponents are Brittonia, Tzeentch Daemons and Wood elves.
Your thoughts are appreciated.
Well I hope you meant cheap in terms of money, because most Chaos units are points expensive. In fact, thinking about it, this is a GW game in the 21st century, if you want it cheap, you're playing the wrong game! Anyway, all warriors and knights is a common and popular setup (everyone seems to think marauders are worthless, not true), if you go this way, expect to be massively outnumbered (rather than just regularly outnumbered!).Originally Posted by The vampire LestatLarger battles?! For Archaon to be a viable choice, and for you to have points left for some actual troops, you need to be playing at least a bare minimum of 3000 points. You should realise that Archaon doesn't cost 800-odd points, he actually costs closer to a thousand. Because you aren't just buying Archaon, you also have to buy the Swords of Chaos chosen knights that always come with him. Also, just because the Mark of Khorne gives you more attacks doesn't automatically make it the best mark.Originally Posted by The vampire LestatNot many players use Archaon because of his cost, although hundreds of players use Khorne warrior armies.Originally Posted by The vampire LestatDon't get overdramatic... :huh:Originally Posted by The vampire LestatNope. Hellcannons are alright, but there's loads of much better rare units in the Beasts book that most players prefer to take.Originally Posted by The vampire LestatShooting is not something Chaos forces want or need. Taking shooty troops (like Hellcannons, Dogs of War crossbowmen or cannons, etc) dilutes the close combat power of a Chaos army. Forces of Chaos should stick to what it does best, close combat, usually with a little magic thrown in.Originally Posted by The vampire LestatYou will usually be outnumbered and the enemy will usually get the outnumbering bonus in combat, but if you keep you infantry blocks nice and big (16+ minimum, 20+ for marauders), you'll get maximum ranks, plus your standard, and whatever kills you can inflict.Originally Posted by The vampire Lestat
"Peace, through superior firepower."
I think this will be a hard army to play, although if used right it can be deadly. The reason for this is the lack of speed, manouverability, magic and shooting. It really only does one thing .. very good (which is the way to go when playing khorne).
To gain some speed, I'd mount up some of the characters or even buy a dragon for that extra punch (not many use them nowadays). You shouldn't bother to start planning Archaon this early in the army-building, since he's, as mentioned, only used in larger battles.
The army will be rock hard and with good planning and deployment it could be a hard nut to crack for some armies. But put some effort into the manouverability of it.
Lots of warriors and knights and archaon are good for slugfests. However, against more subtle opponents, the army has trouble. Lots of frenzy means lots of charging stupid targets, like fast cav, that just run away and leave you stranded. Then your opponent can pick you to pieces on his terms.
I find an effective Khorne army only contains 1 or two khorne units, and the rest of them are basically there to add maneuverability, which means unmarked units.
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i agree, i used only 2 units of khorn in my army, knights are very reliable besides what people say, put them in the middle and full speed ahead, put some dogs on the sides so you arnt hit there, and your units will crush any unit. CHariots of knorn are very good at killing units, but be carfule with these, they do not wnt to charge forests. Keep them away from forest and they can destroy units, Dont forget the new deplyoment rules, all tarain must be set up outside 12 inches of the center of the board. Chaos warriors marked with khorn are very reliable and powerful. they dont need to be chosen, and with two attacks and shields giving them a 3+save in combat they are very hard to kill. Recomendations for manouverability can be ignored if you want to play,"if my opponent doesnt know how to manipulate me I will win" This is the easiest way, most eople dont get the delicasies of frenzie, and that you can declair charges if your in range, and arw not forced to charge the closest unit. You can have a hard hiting chosen khorn knight unit 10 strong with a character, these will set up in the very center of the board, what you want is my best unit against your best, since you will win. the rest of the game can be clean up, plow theough the center and cean up the side. OK, im tired if you have any more question ask, i will answer. All hail the 4 gods.
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undivided is probably the best god to take (4 times the amount of groupies :w00t: ), plus you get to mix marks - which can be very handy.
forget the hellcannon and shooting altogether - not much point when you can get to grips in combat with a puny gobbo is there?
look at chaos giants with the mutant monstrosity upgrade as rare choices as the "bellyflop" or "people's elbow" attack is too good to pass up. plus for one hellcannon (2 rare choices) you get 2 giants (1 choice each). spawn can also be fun - when they work :cry:
beastherds are good and so are marauders, but the chaos warriors are absolute murder on the wallet and pointsways - i usually use 2 units of 19 warriors each , full command and no mark and various weapons options but the average points cost is 280-300pts!
a unit of marauders of the same size with light armour, HW and shield cost about a third of that, so more bodies on the field but not as hardcore as the warriors
and archaon.... nice model but only really worth it if you are using it to represent your lord of chaos on a daemonic steed. thats wat i use mine for. *yelled aloud in a deep booming voice*: "the Dread Lord Alarik Darkblade on his daemonic steed Something something" :ninja:
- LoCU :shifty:
"Now that question is less stupid, though you asked it in a profoundly stupid manner..."
- Chaos Undivided: way too many points for my small budget
- Empire: reliving my first army
- Lizardmen: too many skinks dammit
- Space Marines: who doesn't like a man in armour? lol
I play pure 'warriors' myself, i.e. warriors, knights and chariots.
It makes for a nasty looking army and is fun to play with but you shouldn't expect to win against (as mentioned) manouvreable or subtle armies.
For support choices, Beasts of chaos definately have some of the best options in the game....namely, dragon ogres, minatours and the shaggoth.