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im trying to twaek my chaos army of khorne at 2000 points level, and i would like to know what other people think. Basicly, i cant decide which of these options i want to use for a ballanced army:
1) get an exhaulted champion with steed, mark, helm of many eyes, great weapon and colar of khorne and cruise him around with my chosen knights. this is mainly to offer a magic resistance to them, as i feel they will be targerted heavily.
2)put a similar champion on foot and join with my 15 marauders. my theory is, marauders get charged by what ever, but with the helm and 5 s7 attacks, kill most of front rank, then hit home with flails, ranks and banner. dont even have to charge...
3)put a similar champion on a daemonic mount but with a sword of might (no other magic items), with the ability to support what ever unit he needs to.
can someone help make my mind up??
Last edited by timk1111; September 2nd, 2006 at 12:14.
Well, I'm a bit of a noob myself, but I'll give you my input anyway (feel free to disregard) :wacko:
I think option 3 is probably the least wise for the following reason: Unlike steeds a daemonic mount does not add to armour save. Equipped with just a SoM, it sounds like your man will be somewhat lacking in survivability. Especially since it sounds like you were not planning to stick him in a unit... Personally I think steeds are better than daemonic mounts, as you end up with a better save, and your steed cannot be singled out in CC.
As for the other two, I guess it depends. Howver I'm inclined to think your knights, especially if chosen, don't really need the help. Your mauauders on the other hand would benefit from the power of the character in terms of leadership, attacks etc. I rekon you may be better off with hand weapon/shield mauraders in that case, as that way the character can add always-strikes-first high strength attacks, and the maurauders can have good surviveability which would improve your combat resolution, both by denying you oponnent some wounds, and having more dudes left at the end.
Anyway, that's just what I think.
I'd probably go for the cheap choice (nr 3). He really doesn't need much equipment to mop up any resistance anyway.
To put him on a steed on his own is not the way to go though (IMO). It's better to keep him inside a unit to support the charge or (as in nr 1) keep the infantry from running away.
thanks for the feedback guys.
i had a game against lizardman about 3 weeks ago, and becuase the knights were such a threat and survived the whole battle, they ended up being targeted by a lot of magic. as a result, that magic res (2) came in so handy, so thats why im racking my brain...
also, im one of those guys that has a really goods idea, converts the model, then changes his mind!!! i think ill go with a lord to cruise with the knights. im gonna post my list in a sec, check it out!!
cheers again, tim
Hey i just want to point out right now that magic resistance of a character does not go to his unit in 6th edition. I know it souds stupid but it is true. But dont worry in the next edition it will transfer. So just hang on for a week.
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Actually, they FAQed so it did transfer (But it's a moot point as you say ).Originally Posted by laughingman
I'd avoid the HoME on non-undivided ld8 characters. The stupidity is quite a risk unless you can boost his ld (which is difficult without a lord).
Option 3 with the enchanted shield as well could be worth a look, although with the MoK he's asking to be baited by block infantry, which could really spoil your day.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
I would use option 2, because it is the only option that isn't horrible, IMO.
Option 3 lets your character get sniped in 7th edition, unless he is in a unit anyway. It also lowers his potential armor.
Option 1: in 7th edition, I hear great weapons are only +1S for mounted characters. So you might as well buy the basic sword of might, and skip the Helm of Many Eyes.
But as Rork says, the HoME is a risk for any but an undivided character.
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youre right about the great weapom (guess who has the book?), so now halberds are gonna be the go for all mounted models. they do the same thing, and dont strike last, and are the same points.Originally Posted by kooshlord
also, although characters can now be picked off on their own, you can hide a character that has a unit strength of less than 5 in any unit. so, a guys on daemon mount can hide in marauders, knights, as long as theres 5 or more models. so, the only thing i battle with id frenzy...
on top of that, my mount is frenzied too
still, for any non khorne armies, daemon mounts and steeds will now rock, coz you can hide them in normal units.