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I'm running a tzeentch theme army as some might know and I also play Empire. I am selling ym empire though and will be finishing my chaos. I was thinking about keeping 2 D.o.W. cannons. A lot of people have some problems with that since Chaos is not a shooty army. But I say since it doesn't state in the rules, then too bad. I'm converting them to look more choas-ish. I'm taking the spiked neck collars from the orc regiment bits and im extending them so they ecah fit around both cannons and I'm re-painting them so they look evil, not to mention all the extra skulls I have for bits. I have 7 marauders extra I'm using for crew as well.
Now away from opinions and to strategy. Would it be wise to run 2 of them? I only have 1 chaos spawn and I'll probably buy 1 more, but 2 cannons for the price of 170, in my opinion, is pretty good.
im not into those cannons and really cant help you that much, but if you are using marauders as crew, wouldn't you have to put them on 20mm bases, like the normal crew? that might not look very good...
i wouldn't use the cannons, cause thats simply not chaos, if one wanted cannons, play empire or dwarfs...
If anything, I think DoW should add flavour, not simply make up for something you don't have like some other players say.
If you want artillery that bad, get a hell cannon.
I have to disagree with the last two posts!
Firstly, I think cannons are perfectly chaos-esque. They are loud, smoke and fire beltching things that bring bone shattering death to the puny foes of the chaos gods. That's chaos all the way. Granted, of all the factions Tzeench is probably the least suitable to take them, while they are probably most appropriate to Khorne. Secondly, provided you do convert them a bit, as you are planning to do, I think they could go just fine with the feel and look of the army.
Finally, and most importantly IMHO, that is exactly the sort of thing that dogs of war are for! It would be pretty lame to go and use one of your rare slots to take a DOW unit which does the same thing as one of your army's own units. Yes, cheese is something to watch out for (if you want people to play you, at least) but I honestly think anyone who whined about DOW units needs to grow up, and put together a better army. I mean, it's not like cannons are that hectic anyway. They have a 1/6 chance of misfiring, and another 1/6 chance of not bouncing, so it's not like they are broken or anything. Besides, why should we have to miss out on one of the major phases just because we play chaos??
As for the tactical benefit, I have yet to get my 1K Khorne army painted up (which will include a cannon, two in 2K), so I can't really comment on that. But hey, if it does not work, then I bet nobody will be crying cheese!
No offence to anyone with different opinions That's just what I think
I'm glad you brought that 20mm base thing up AND...fortuneately for me i have taken the 20 mm bases i bought from the store and have now mounted them up on the bases. Thanks again.
I do have a Hellcannon, but I dont always use it. ITs 270 possibly more for one warmachine that takes two rare slots. If I'm not running 2 cannons D.o.W. then I would be running two spawns of tzeentch and only 1 cannon. Don't get me wrong, the hell cannon is great, but at least the D.o.W. is still legal. You cant use any strom of chaos armies, characters, or units in tourneys. And though I'm able to use them in my local shop still, I like the fact that I can get 2 warmachines at a cheaper price than 1 warmachine. I also think that the hell cannon is only good against armies that require massing up such as Orcs and Goblins and Skaven. I use the hell cannon when I feel like busting that bad boy out anyway.
Last edited by Kingkobra7221; September 5th, 2006 at 06:35.
It's a fair point, however...Originally Posted by JordanCannons are inaccurate, they blow up on a regular basis, they don't always kill what you aim at (1/6 chance of not wounding any target remember), so why bother?! Why not just take a Dragon Ogre Shaggoth, granted he's a little more expensive, but he doesn't blow up, can mince units (as long as you charge the side or rear) and is very difficult to kill (unlike a cannon crew).Originally Posted by Jordan
A converted Chaos cannon and crew would look very cool, but they may not be quite as effective as you hope for. Also, DoW cannons are those light cannons that only do D3 wounds per hit and not D6 like Empire Great cannons. Perhaps save cannons for those really big 3000-4000 point battles where you can afford a little indulgence!...
"Peace, through superior firepower."
Personally I don't like the whole "it's cheesy" debate. If it's legal, you can use it. 'nuff said. If you're a hobby gamer who is really into the fluff and things, then you can say why they're with the army, or not include them if you're that bothered about them. However, if you're purely a gamer then what does it matter anyway? The only time people ever call "cheese!" is when they get mullered. If your cannon doesn't do a single wound they won't say anything.
Take two cannons if you want. If they complain say "Check the rules. That's my army, deal with it"
So Sayeth Jimmy boy
I don't want this to turn into an argument, but unfortunately this is the sort of attitude that makes Warhammer that little bit less fun. While you are completely correct about players being free to use anything that's within the rules to win, it still makes wargames less fun to participate in.Originally Posted by Jimmy_boy
The original game of Warhammer and Warhammer 40,000 (Rogue Trader to the old guard) were developed on the idea of story based or scenario driven battles. The idea was to fight the battle in the context of the story. ie. if the point was to capture an objective, players would try to achieve victory by doing that, rather than win by default because they wiped out the enemy or 'scored more victory points'. They also worked on the idea that a general rarely has the troops and weapons that he'd like, and must instead make imaginative use of the troops he does have.
By allowing most armies the opportunity to take a selection of generic units to patch over their own weaknesses, Dogs of War hasn't helped this situation much. I probably wouldn't deny a game to a player who does this, but I doubt such a game would be quite as enjoyable as one where unlikely cannons and heavy cavalry were not present.
"Peace, through superior firepower."
I guess we are just going to have to agree to disagree
If someone has painted/converted the offending model to fit their army, and come up with some fluff to expain it, I really don't see the problem. Maybe some things are a bit cheesy, but chaos cannons really are not that bad. Besides, they went and brought out the Hellcannon... God, I'm getting started again, sorry :wacko:
Though honestly, if anyone ever refuses to play against me because my Khorne army has a couple of cannons in it, I would consider that extremely petty and unsportsmanlike :x
I would likely not *refuse* a game to a khornate army which had cannons, but I would definitely consider it a bit distasteful.
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