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I've never used Slaaneshi magic, I've always been more of a Tzeentch guy myslef, but everyone says it's the best and I was just wondering why? Could someone explain the pros and cons of that magic to me? thanks a bunch.
Wow. Have you read the spells? They're amazing.
Blissful Throes: S6 hits. "It's a magic missile. It'll do d6 S6 hits." "wait what strength?" "6", *opponent throws dispel dice* This is just a great spell to cast on tough things when you're close to the opponent.
Luxurious Torment: One of my favorites! It serves so many purposes. Cast it on enemy archers and they'll whittle themselves down over time. Cast it on enemy melee troops and they're forced charge you. This is great for setting up bait moves with hounds. You can also cast it on your own units as you enter combat. This is just one of many Slaaneshi spells which can dominate the movement phase. Another fun fact is that the spell stacks, and can never be dispelled once in play. The only way to stop it is to lose combat. Cast on a war machine crew, they will soon kill themselves. Lone mage? Have him off himself.
Titillating Delusions: Talk about directly dominating the movement phase. Force any enemy unit to move to wherever you want! Force chariots to plow into forests. Force the enemy to expose his flank to you. Force characters to turn around and run from the battle. There's almost nothing you can't do with this spell.
Delectable Torture: I'm not really a fan of this spell nearly as much as the others. If your opponent has a really potent character, you might get him to throw some dice at it. The other bonus is that if your opponent has a ranged weapon. I once forced a HE lord to fire his bow of the seafarer unto his own unit. Would also be lots of fun to cast on a WE lord with multishot bow.
Enrapturing Spasms: The absolute best spell in the game imho. The affected unit is effectively neutered, incapable of moving, shooting, or fighting. They are hit automatically in combat as well. I try to cast this on a unit that I charge with my dragon ogres. The unit then takes 9 S7 hits. Nothing will live through that kind of damage. Cast on enemy mages, cast on big enemy units to hold them in their place. Use it right as you make contact. It's am amazing spell.
Delicious Excruciation: A decent spell. It doesn't have as many obvious uses, and its high casting value makes it harder to use. It can be cast on units of hounds or furies to prevent them from running from combat. If your opponent lets you charge a bait unit thinking you will overrun them in one go, you can instead have them hold and defeat them in his own turn.
Really the strengths of the Slaaneshi lore come with combinations of these spells. They're all strong on their own however. If you cast spasms on an enemy unit while your knights hit them, he's gonna die. I've thrown entire units of TK chariots to their doom with delusions, and it's also great to cast on units with ranged weapons. Force him to march so he can't shoot.
When used together though, these spells become amazing. Use Delusions to force part of your opponents line to advance, while torture can force enemies to charge off to one side. At the same time, spasms can keep an important enemy unit standing still. The combination of these can absolutely destroy your opponents battle line and open him up to all sorts of flank charges.
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Slaanesh magic is subtle but very effective. It's much less about direct damage and more about controlling the opponent's movement and weakening his units. It takes some thought to employ, but it's very effective when used right.
Last edited by Ironhand; December 5th, 2006 at 13:03.
I find it can be good to control flying characters and to get them charged by strong units, aswell as taking war machines out of the game.
My Arena Champions: Kharn'eth The Bloodcleaver and Gorzag Iron Jaw