Welcome to Librarium Online!
ok, im new to chaos, so forgive any newness...
i collected a few ogres for abit, n i like em, but i got caught up with chaos, heh... anyway, i wanted to start off with a 2000pt HoC Undivided army... no demons, no god specific weapons, etc... at the moment ive got a list, of a Lord (with chosen), Exhaulted Champ (mounted), Aspiring Champ (with warriors) Unit of Chosen, Unit of Warriors, Unit of Knights, Marauder Horsemen, and a chunk of ogres (ironguts?!?) as DoW (i thought they had the same kind of mentality really)... ofcourse i'll post the list up when ive tweaked it abit so faults can be picked, but is a "neutral" army a good idea? and is ogre DoW in a HoC army a good idea? as i have no previous experience with fantasy chaos...
and can anyone give me ideas for tactics for and army like this, i was going for ogres down the middle, people dun like em, so they draw fire, and chosen comin up behind them... and the knights on a flank, with the marauders as a screen (ive read about screening, but i don't want dogs)
Welcome to LO, Koblakai.
I don't know enough about HoC to give you a good answer, but as a mod, I can say that I think you'd get some responses with a better post.
The lack of formatting and grammar makes it hard to read. Actually, I gave up after a few lines. You'll get more responses with a bit of punctuation and capitalization.
Well, I read through the horrible formatting and grammer
But then again, I'm not an expert on chaos either. Though I'm building a HoC army now, so that should make me somewhat interested and stuff.
I believe that there is a maximum on Chosen (page 60 in the HoC book)
Second, a unit of knights is quite a chunk out of your points. For that amount you could probably get another 2 regiments of marauder horsemen.
Also I'd make sure the Warriors are your center along with the Ogres (though I don't know them very well) so the horsemen could take the flanks.
Marauders as meatshields is a big no no in my book. (but then again I'm serieus chaos player) They lack the armor to pack the punch. Your warriors at least have a save.
As for neutral armies... I think it's ok. It doesn't eat up as much points to spend on marks.
This is just my opinion and maybe experienced players have quite another take on it, and think my idea here is a load of ****. Maybe this is something to consider in your army.
Errr, chosen what? Characters cannot be chosen, so do you mean he is in a unit of chosen? If so, of what?ve got a list, of a Lord (with chosen)Same deal, chosen what?Unit of Chosen
Also to kill two birds with one stone, You may only have one unit of chosen knights and one unit of chosen warriors per army.
You can field chosen knights and chosen warriors together but never more than one of each.Sure it is!! Remember, chaos units with the mark of chaos undivided still get rerolls on failed psycology tests and you save points on marks, it can only ever be a good thing to play a neutral army.is a "neutral" army a good idea?That really depends on the ogres your using. Ironguts and bulls are rendered more or less superflous in a chaos army containg knights and warriors.and is ogre DoW in a HoC army a good idea?
The chaos warriors are cheaper per capita, have a better weapon skill, have better armour, are the same strength and toughness and the knights more than make up for the warriors dodgy movement.
The only ogres i ever field in my chaos army are leadbelchers as they share the same basic stats as bulls, still get impact hits, still have multiple wounds and attacks BUT they can get off that round or two (depending) of shooting that chaos is otherwise without.This is more or less true of inexperianced players. Most opponents with some practice in warhammer will recognize the chosen, the knights and the ogres as all being threats and will take steps to neutralize the most dangerous ones first.i was going for ogres down the middle, people dun like em, so they draw fire
Chaos warriors sometimes never see combat, they are simply to easy to manouvre around (I play DE, its a cinch).
Whilst this idea is sound in theory you shouldnt pin all your hopes on it working out every time. A better idea would be using the warriors as a solid centre and making use of the ogres 6" movement on the flanks.Yes, you do need dogs!! Using standard marauders as screens maybe but not marauder horseman!! They are your fast cavalry, warmachine killers, mage hunters and outflankers!!with the marauders as a screen (ive read about screening, but i don't want dogs)
They are far to valuable with the models you have to be used a simple meatshields...
You need to give us some more info though, like the following
- Numbers, how many warriors, marauders, knights etc do you have?
- Equipment, what are you equipping the above with?
- Unit sizes, this ties in with the first one but is a little more specific
These things will help us help you,
Before you judge a man, walk a mile in his shoes. After that, who cares, your a mile away and you have his shoes!!
Chuck Norris invented water
Ok... let me try this again, possibly with better grammer... for a writer u'd think i'd have made sure first time
This is my thinking, and baring in mind, the points are yet to be decided (unit size, etc, so very flexible)
Aspiring or Exhaulted Champion
[200ish points with goodies]
(the lord takes up a butt load of points for one character without any extras, so i figured i could beef up the champ with goodies... what yet? i don't know)
[400ish for chosen n upgrades]/[300ish normal with uprgrades]
(Chosen or normal, i was thinking 19 warriors, the unit the champion is attached too)
Knights Of Chaos
[300ish with upgrades as chosen]/[220ish as normal with upgrades]
(chosen or not chosen.. again, not sure, i was thinking of using dogs)
Two Warhounds Of Chaos units
[Cheap, you know the cost]
(i said i didnt want any, but i found some suitable models that i like, so im thinking of them, about 10 in each)
[150ish with upgrades]
(flanking, around th far flank, described later)
[Over 500pts for 3, or around 350 for 2]
(DoW, i wnted ogresand, they're pricey, but i hink they could be fun to use)
Others - (basically to fill out the points left, core units and such, unless someone has better choices)
Warriors Of Chaos
Well, cavalry is a big chunk of the army, as you can see, i like hittin fast, but also forcing the opponent to choose quickly between the lesser of a few evils. The foot units make up the core, the center of the feild, hopefully a reasonably solid advance. The choise of cavalry is, well, the oppoents choice of which to take, obviously the tactics would be flexible.
- ogres one side, knights the other, with warhound screens, and the marauders can slip around the wide flank (hopefully)
- ogres and knights same side, forcing them to dedicate alot of firepower to them, and the marauders using screens to charge around the other
Two that come to mind, obviously play testing and modification would be needed, but u get the idea. I've read, and chosen scare people, chosen on horseback more so... and ogres on rhinox, well, obviously scare people, plus on bull rhinox they cause terror (can't imagine why )
....and captain snowball, you wanted to know what i have... none of the above would be my answer, im gonna do what i did with my ogres and orks(wh40k), plan 2000pts, and collect that list... unit sizes and equipment, variable, i'm here for advice.... due to the limited capacity of my ogre playing skills, i ussually just charge and hope i don't die before i get into CC, heheheh, and my ork skills being outflanking with speed freaks... hoping to go for a middle ground here