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Ok, I'm a veteran Wood Elf player, I've dabbled in Orcs & Goblins, played with The Empire, and I'm now planning a Slaanesh army (thinking long-term; Q3/Q4 of this year - I've got a Dark Angels army planned for the immediate future ).
Basically, what's worth having, whats not? What sort of strategies and tactics work? All-out combat? Magic-heavy? A balance? What about Mortal/Daemon ratio? Two things I have in mind:
1. Everything has Mark of Slaanesh
2. Mortal general
I'd welcome any thoughts.
It has yet to be proven that intelligence has any survival value. - Arthur C. Clarke (1917 - 2008)
One thing i do know, Rapturous Standard = good, i wouldnt know what to equip it too most effectively, but id imagine warriors with 2 HWs and a asp champ with rapturous standard would be evil.... if you can get them in...
Your Lord? take advantage of the slaanesh steed if you can use it tactically, people speak alot of the whip of pleasure, but i don't know... i suppose a mean idea would be multiple chars on slaanesh steeds taking a flank, but then ur only problem would lay in having screening units
If your going BIG, then keeper of secrets would give no end of annoyance to people...
Demonettes... look bit weak imo, never used them tho, but id imagine they would cut up in CC...
Flying... you'll probably want furies, as they are i suppose neutral, screamers can be good, but are "tzeentch" tho you could pass them as slaanesh...
i don't pretend to know a huge ammount of about slaaneshi, this is what comes to my mind from the large ammounts of viewings and army threads... the rest is just like most other chaos armies and suiting your style of play...
really depends how large your army is going to be, 1500, you're not gonna have a huge ammount of pure slaanesh units, 1 unit of warriors, 1 unit of knights, maybe a chariot, and your characters...
as for your mortal demon ratio.... im having 1 unit of demons, screamers, that's it.... another large question would be, are you going HoC only? or mixing in BoC?
also, can't answer your magic question, aside from dispell scrolls, i stay away from it
Hmm... well, an all-out slaaneshi army...
Firsr thing, if actually all units/heroes will have the mark of slaanesh, then your army will be rather small (as your cheapest unit, the daemonettes already come at a whopping prize, they're even more expensive than dwarven ironbreakers)
And also, you won't have any flyers (honestly, I must admit I dunno what Koblakai wants to imply with his passing screamers as slaaneshi) unless you actually do field some gargoyles, which are undivided anyways (but still I also advice to take them)
On the pro site is that all-out slaanesh is immune to fear, terror and panic (as a downside they can't also flee a charge even if you'd want them too), so foes like the undead hold no extra threats to you (apart from being heavily outnumbered)
For the magic, the slaanesh lore is very useful indeed (their only missile spell is a bit short ranged but it's the support spells which really do count).
And if you're expecting your sorcerers so see close combat, put them on a barded chaos steed (so that they have a whopping 2+ armour save)
i really just meant painting them orkbert.... (might just be me, but i think screamers look abit slaaneshi)
tbh, i think if you want to make sure they are all slaanesh, your army will probably be weaker than if you included some non slaanesh units...
i mean, you will be limiting your flexibility incredibly, i personally make using some BoC, cus i dislike demons, maybe you can look there for some slaanesh units, there are a few, and they are heavy hitters... my main concern with your idea of only slaanesh, if the costs of your units, and the no flyers... but if you're going more for character, then i suppose that wont worry you...
Last edited by Koblakai; February 7th, 2007 at 13:58.
I have to say that I love Slaanesh. It has to be one of my favourite marks, not for fluff reasons but more for being immune to psychology and having some very handy magic. Points wise it is also very cheap for what it provides.
As for the good, the bad and the ugly of Slaanesh. I'll start with the good:
The most obvious one is being immune to psychology. Against the undead, for example, having virtually your entire army immune to psychology will make things exceptionally difficult for them.
Magic items - nothing special except for the oh so wonderful Rapturous Standard. On a unit of warriors, as has been said, is probably the best place to have it.
Magic spells - Where Slaanesh comes into its own compared to the other marks, the support spells of Slaanesh are some of my favourite in the game. Titillating delusions and enrapturing spasms are brilliant spells which can swing things in your favour when used correctly. If I'm using Slaanesh, I'll always use their magic.
Flexibility - Being a cheap mark, your army will be larger than, say, a khornate army. You may be able to squeeze in a unit or two of Marauders. They're unmarked, but should be taken in any chaos army to bulk it out a bit. I would also take a few hounds to screen your warriors and knights.
Next is the bad. Firstly, daemons. I never take daemons with me, except furies which are handy little war machine killers. Daemons are pricey and generally go down far too easily with instability and having a ward which is no good against anything magical. I'd steer clear of them
Cost - Yes it's the cheapest mark, but having everything in your army carrying it does add up. Also, the units you can give the mark to are generally expensive even when unmarked, so you will still have a pretty small army. As I said this can be amended with a couple of marauder units.
I guess the ugly has to be this - Slaanesh is distinctly average if not used correctly. Immune to psychology is nice, but when you're re-rolling failed psychology tests with mark of undivided it only really makes a big difference when outnumbered by a fear causing enemy in close combat. You don't cause fear like nurgle, your units aren't butchers like khorne and you won't have the power dice available to a Tzeentch army. You have to play a much more tactical game - use your spells to make life easier in combat, or to lure the enemy away and expose their flank. Tackle fear causing units with your Slaaneshi ones, and take the flank with another unit.
I hope all that has helped you out. Any chaos army does better when there is a healthy mix of elite and expendable units. You don't have to be resticted to marauders, horsemen and hounds. Take some beastmen units if you wish. Find a balance which suits your style. With Slaanesh it's very important to balance your combat and magic. One complements the other, but neither works well on its own. If you want combat heavy go khorne. If you want magic heavy go Tzeentch.
One note on characters - Equip them as you see fit. If you take a lord, perhaps take 2 level 2 sorcerers. Or have an exhalted champ, 2 sorcerers and an aspiring champ. Again it's up to you. However I can't add too much more to the character information than what has been said above.
So Sayeth Jimmy boy
I have to say, having seen the mounted daemonette models, I think I'd definitely like to give them a try. Don't suppose anyone can offer any insights into how good they are?
As for BoC, I was originally planning to go for purely HoC - I'm undecided as to whether I like BoC or not. Again, I'd appreciate any specific recommendations if anyone has any.
Also, what do people make of Chosen Warriors/Knights, and what about Fiends of Slaanesh (Slaaneshi Spawn)?
It has yet to be proven that intelligence has any survival value. - Arthur C. Clarke (1917 - 2008)
Chosen? Two words: Fire Magnet
Well, to go into more detail, this is about the one unit (or the two units, considering that you can have chosen knights and chosen warriors) your enemy doesn't want to face in close combat, so he'll throw anything ranged he has at them. Of course, this would be mitigated by chaos hounds and any other shielding units running in front of them (and considering that you're going shlaanesh you won't have to worry about panic when the meatshields finally break) but prepare to take enough of them so that their casualties won't open up a firing arc towards your Chosen (like a dwarven organ gun shredding your meat shield into bits so that the thunderers can hit your knights)
And chosen Infantry has it even worse due to being slower (the better armor save helps, but only a bit) And since chosen warriors with shields are alsmost as expensive as other armies' cavalry they don't bring much static combat result anyways. they will cut though enemies which combine low toughness and bad armour save like a hot knife through butter but once they hit a stubborn or even unbreakable target, they're bogged down.
So, maybe a small unit of 10 to 12, which would work fine with combined attacks.
For the Fiends of Slaanesh I'm afraid I can't say much (I usually combine undivided, tzeentch and slaanesh and field my spawns as firewyrms), but as far as I have read about them, quite a number of players seem to prefer them. The extra d6 movement means that they are likely to reacht the enemy earlier to pin them down.
hey i am also thinking of stating a pure slannesh army but it is going to be all mounted like everyone of y armies.
I've run a pure Slaanesh army for about a year now, and I love it. Slaanesh's biggest advantage really is our magic lore. It is in my opinion, the best lore available to any army in Warhammer.
An exalted daemon or daemon prince of Slaanesh can be a ruthless killing machine, always striking first and such. The classic blade of blood and pendant of Slaanesh can make a fun doom-lord. If I do take a chaos lord, she's mounted on a steed of Slaanesh, and given the rending blade and some sorta armor or ward save. She chills with a unit of marauders granting them immunity to fear, and then she plows out 20 inches to carve anything with 2+ wounds to pieces. Especially good at chomping through Ogres or chariots.
Sadly Marauders cannot be marked. However that shouldn't stop you from painting them pink and purple, lol. You've got to include some in your list however. Blocks of 25 will be great for frontal charges. As for warriors, take advantage of your immunity to panic. I run warriors *only* in units of 10 with MoS, and either shields or halberds. No command. They are strictly flanking troops. Warriors of Slaanesh just do not have the killing power to function otherwise. As far as the rapturous standard is concerned, it has one use imho. Take a unit of 20 chosen on foot with shields, and give them the standard. Throw in a character, and they can take ANY charge and come out on top. Aside from this however, I don't recommend chosen.
Knights are a different story. I always include a unit of 5 chosen with the warbanner and a musician. 300 points, but they chomp through just about everything, especially when given luxurious torment.
Include lots of dogs in your list as well. The bulk of your real troops cannot flee charges, and so having something to redirect your opponent or block charges is very important.
With Slaaneshi magic I favor the all-or-nothing approach. I'll either run into battle with 3 DD and 2 scrolls, and a very fast ruthless army, or with 9 PD and a slower infantry based list. Either method can be effective.
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