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My friends at the local gaming store have decided to start a fantasy league, and as I currently have a 40k Chaos army I wanted to start a Fantasy Chaos army. I figured that way I could use some models for both and expand both armies (plus I love chaos). The easiest way I saw of doing it is running an all daemon army. I wanted to run an all tzeentch daemon army because I think the magic is fun, but I have read these are horribly cheesy and I might get shot in the face for playing it.
So how can I play an all daemon army without being a cheese monger? The two gods that I am leaning towards are tzeentch and slaanesh. Are combined-god armies viable or am I going to run into build / play problems? Are all tzeentch armies that bad?
Also, I think the models for chaos dragons are amazing and I will play one regardless of its effectiveness, at what point level should I build up to before taking this beastie?
Tzeentch can be as cheesy as you want, but doesn't have to be. In fantasy, mixing marks of chaos depends on the general. If your general has the mark of tzeentch, you cannot include any other marks but undivided. So Tzeentch/Slanneesh won't work unless the general is undivided.
If you want a dragon, you probably won't want an all daemon army. It requires extra points to turn the human-dragon rider into a daemon, and risks injury to your character before the game even starts. All daemon armies are not usually very good, unless you use special rules from the Storm of Chaos supplement. A lot of places frown upon the use of those rules, so check with your league before building an army. However, a few daemons supplemented by mortals and beasts from the Beasts of Chaos book can be very effective. Tzeentch screamers and chaos furies are excellent daemons, horros and flamers are less spectacular.
If you play a chaos dragon, you want to build the army around it, cause it'll eat up a lot of points. You CAN'T field one in anything under 2K, so you'll be looking for at least 2K points. Think about including knights of chaos, mounted horsemen, screamers, daemon princes, furies, warhounds... basically fast stuff which will support your dragon character. Tzeentch has a magic item which makes the dragon much more resiliant to shooting, so that combination is excellent.
Anyway, good luck. Hope some of that helps!
Flamers I don't care for (however if you are playing against an army with a bunch of flammable models....).
Horrors on the other hand are quite useful. You can use up enemy power dice by casting one of their spells each turn, and if they don't stop them, you can even get more horrors to add to the regiment to power up your other spells :yes: . If you have a tzeentch champion or horror champion (from the storms of chaos army book), and you roll your spells right, you can just bring them in midgame, and engage enemy units at the same time (a good roll can decimate an enemy regiment with indigo fire :w00t: ).
Gullible isn't in the dictionary...check if you don't believe me.
Army: Mortal Tzeentch (HoC)
W:1 D:0 L:0
Slaanesh still has good magic and is good in combat with that soporific musk mess. Tzeentch has even better magic and can still have good combat, too.
I don't think you have to worry about cheese. A Tzeentch army with 40-50 models might have 13 power dice, but it still has 40-50 models. Even my elves outnumber it. So there's a balancing factor built into playing demon armies.
You could do something cool and include some units from the beasts of chaos list.
for you i would recomend getting some deamonettes,as they can be used in yor 40k army as well.
so it would be a good ideas to devote your army to slanesh as they have a lot of varity, you should et a set of chaoas warriors anmd a set of marurders if you want toget a feel of the army.:yes: