Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
ok so I'm just wondering about a few things. The first is that when I was still playing in 6th ed, I had been told on numerous occasions that the Lore of Tzeentch (surprisingly) was the worst lore, and that no one should ever use it. Now here I've come back and I'm seeing all of these lists with Tzeentch sorcerers and hearing about how cheezy it is... Is there something I missed? did something happen in 7th that suddenly made it good? The other question is just for clarification, does the armor penalty for strength modifiers start at 4 str or 5 now? in 6th it was 4 str -1, and 5 -2 but I've heard thats changed. thats all I really want to know about the update lol. And the last question is how do you guys deal with monstrous creatures? I mean chaos cant take like dragons or anything except as a mount for a lord, and we dont have any artillery... And our biggest creature is the spawn which gets thoroughly owned by say, Dark Elf Hydras. What do you guys do to deal with it? Thanks for all your help!
nothings changed. The cool thing about Tzeentch is their sorcerers are Heroes. So you have an Aspiring Champion that is a 2nd lvl sorcerer.
Still at str 4
We can use the Hellcannon from Storm of Chaos.
I've never had the opportunity to fight a hydra. So I couldn't help you.
hmm... that last part is a pity... My major opponent is Dark Elves, and my friend is a Hydra Mongerer...
Buy the Beasts of Chaos book. Giants, trolls, minotaurs. Monster mash.
Dragon ogres chew up a hydra pretty easy with 9 S7 attacks. You could also use a lord with rending/hellfire sword, but i like using the dragon orges better.
I don't think tzeentch are cheesy. Their magic is useful, but lore of slaanesh is still the best in my opionion. Unbreakableness, frenzy, moving enemy units etc is awesome. And their characters don't cost a bazillion points.
Some are born great, some achieve greatness, and some have greatness thrust upon them. And then, there are others...
In 7th edition, each mage must use the power dice he generates, plus that from the communal pool (usually 2 PD). in 6th edition, each mage contributed to the pool, so 1 mage could potentially use all the power dice.
Tzeentch Marks on units add to the PD pool, from which all mages can draw. So armies with lots of marked units of Tzeentch are a little more flexible in which mages use which dice than most other casting armies. So they have a slight advantage in 7th edition over other armies, whose casting options are now restricted by fewer available PD.
Zanzibar has it right, if you want nasty monsters, get the BOC book. It units are fully usable in a HOC army, and it has great diversity of monsters, so you can dice a hydra any way you see fit. Dragon ogres would be a good choice. You could also get a shaggoth for single monster vs. single monster brawls, very cinematic...
On the other hand, hydras aren't that great. A large (25ish) unit of marauders with light armor and shield might take one out just through static CR. if you stick a decently equipped chaos character in that unit, you ought to be able to take out a hydra without too much difficulty. A unit of chaos knights could also take one out relatively easily. Hydras really aren't that scary, IMO.
You can use galrauch as a dragon on his own (but its up to you whether 300 additional points makes him worth it for his special breath weapon and level 4 magic with the added loss of the ability to kill himself and his fellows). Dragon ogres would be a nice way to dice up a hydra though. :yes:
Gullible isn't in the dictionary...check if you don't believe me.
Army: Mortal Tzeentch (HoC)
W:1 D:0 L:0
The reason why tzeentch is somewhat better in 7trh is because of the new rules with the wizards generating their own power dice, and only being able to use their own or the base power dice pool. Because of this, many players restrict themselves from the heavy magic lists. So as long as tzeentch is'nt the only chaos army you play, once in a while you can suprise your opponent with a magic heavy tzeentch list and catch him off guard with very little magic defense.
Dragon Ogres and minotaurs are your best bet. Trolls have stupidity, so I don't take the risk of failing it. Ogres are good, but minotaurs are better, plus their the only monster unit able to be given a mark of chaos. Dragon ogres are great(even better in my opinion). Though they cost a lot of points, they are worth the punch. Especially in a tzeentch list where you can have a lot of anti-shooting units(Furies, Screamers, and Disc), dragon ogres are great. Though taking them, they should only be armed with great weapons. They are striking last anyways, so why not total their strength to 7(chariot killers anyone?)
Another reason is because of the characters. Shamans with fighting stats? That's the best possible character out there. And if anyone complains about it being cheese, add four tzeentch characters up(For a 2K game) and tell your buddy to add four characters up(also for a 2k game) and show him your total. Garaunteed, your characters are a hell of a lot more expensive then his 4 characters are.