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I recently stumbled across these two "super-monsters" at the ForgeWorld website, and I was considering adding one of them to my Chaos army. I have a few questions though, and I thought I'd ask them here.
Firstly; for what they can do in-game, are they worth the cost in terms of points and unit slots?
Secondly; can they be used in Tournament games, or are they considered similar to homemade units and thus are illegal?
Finally; which of the two would you recommend including in a Chaos army? If it makes any difference, my usual force is 2000 points minimum (3K minimum if I'm going to include one of these bruisers) and either Chaos Undivided or Tzeentch in alignment.
The Grand Necromagus of the LO Codex: Necromancers Design Team.
The Supreme Lance Leader of the Codex: Wasters Design Team.
Cruelty has a Human Heart
And Jealousy a Human Face
Terror, the Human Form Divine
And Secrecy, the Human Dress
I think supermonsters in general are going to result in an unbalanced game, and would not play against either of these without designing an army around fighting it. Basically, you need to shoot the monster to death, or have one of your own, or you lose.
If your friends agree for friendly play that is fine, but I'd assume they are not allowed in tournaments unless the specific tournament tells you otherwise. I say stick with the official rules.
Arena of Death Champion: Nexim of the Guldskullz Tribe. Fear my wrath!
I myself came across these rules, and never really had much of a problem deciding which one I would include inside of my own marauder-based army. I thought that the Mammoth's fluff tied into my own armys a lot better, and decided upon that choice. However, koosh is extremely correct in his ow reasoning. I have yet to use my own personalized model, but using the stores LOTR mamuk in it's place, I have come to realise that unless the employee managing the current tournament or gaming night has told me that I can use the mammoth, I am rather hardpressed to find someone who would be prepared to face it.
In regards to the points value, It is extremely worth the point cost, that is if you base your entire army around it. If you tend to include a lot of knights or large units of chosen, or even daemons, then you will lose easily. However, it is very hard to kill the mammoth with 12 wounds, and I have yet to face anyone to even come close to 6 wounds, except for a large dwarfen gunline army (Damn beardlings and their booze-encrusted oversized drinking horns filled with gunpowder...). The undead are also very annoying with this monster, as the several fear based attaks it has, have little to no effect on them whatsoever. I would say that the battle will be decided long before the first dice rolls fall. If the army is made up entirely of siege engines and guns, you'll probably lose, and also Undead can be very difficult to beat, but any assault oriented armies are nearly guaranteed to lose against you, and I have even had an opponent playing a goblin horde conceide victory to me after reading the first few lines of the rules. Its a risky endeavor, but with the new summer tournament looming closer, there will be plenty of opprotunities to use your monstrosity in store. I do reccomend, that you use the mamuk model as a base, a mine is about halfway done, and looks pretty good already. I'll post some pics when it's done (No sneak peaks though ) Good luck with it