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I aplogise if this is the wrong topic, but Tactica and Battle Reports didn't seem the right place to post. I was thinking recently of playing a Seige battle; Tzeentch (Mortal-led) Horde of Chaos attacker versus Southlands Lizardman defender, and I thought I'd ask what units you'd recommend I use and what are the relative strengths/weaknesses of each side.
The minimum strength of the attacker is 3K points, with perhaps as much as 5K points, and my opponent has agreed to let me use a Great Chaos Dragon or Chaos Mammoth (or both, if the game is large enough) in my force, just so you know.
So what are your recommendations/opinions?
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Don't know about the dragon, but I saw the Mammoth get totally hosed in a siege battle. It wasn't by a gun line, hell cannon, or dwarf craziness. A warhound pack, 5 strong and the lore of shadow spell that slows movement.
It was brilliant really. The hounds attacked from the rear, lost combat because there is no way for them to hurt the mammoth (too low st vs too high toughness) so they'd run far and mammoth would fail restraint roll, and chase them not so far, but away from the fort.
The end result was a bunch of beastmen chilling in their fort (idk why beastmen built a fort, but whatever) and the Mammoth, the only thing that could knock down the walls, was rofl pwned by about 150 points of hounds and wizard...
Granted, it could go the other way, mammoth squishes hounds, you dispell slow movement, other mage explodes, earthquake happens and all the figs are swallowed up by the earth and you call it a draw.
Hope someone posts when they saw a mammoth hit the flank of a gun line and smashed all the way down the table....
That's a nasty trick against a supermonster, I'll be sure to remember it for future use!
So I can't really talk coherently about the strengths of a Tzeentch army without having some idea what you plan to play, there's a lot of possibilities. The obvious strengths are good magic and powerful characters, anything else is possible. The obvious weaknesses are resistance to psych (no undivided rerolls) and usually small army size.
I don't remember Southlands lists too well, but I believe they are saurus and Slann free. But they have lots of dinos, and ranked skinks.
If your opponent is foolish enough to allow you the supermonsters, I'd say run them with plenty of anti-magic, and squash your foes underfoot.
CAUTION: I don't know if S3 shooting with POISON can wound your ridiculous toughness monsters or not, but if the poison is still valid against the tough monsters, you shouldn't use them. They could end up with an ungodly number of poisoned shots against you, and it would be tremendously entertaining to see your supermonster DIE to a few hundred points of skinks.
The skinks will also have problems against psych, they have low leadership even for cold-blooded. Use troops with armor, they have lots of poison.
Hope that is somewhat helpful, sorry I don't have more specifics for you!
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