Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Rhymer's Harp, Annoyance of Netlings
Dispel Scroll x2
Dispel Scroll x2
10 Glade Guard
10 Glade Guard
5 Glade Riders
23 Eternal Guard
M, SB, WarBanner
1 Great Eagle
The idea was to leave the BSB naked so that I would have more points for troops. I had some points leftover so I felt the horn would be good in case of outnumbering fear causers.
I would have liked the glade guard to be 12 strong to avoid panic tests but I don't have the points. A unit of wild riders would have also been nice but again, I think I need the glade riders and great eagle for some tactical advantage.
One possibility would be to eliminate the GG entirely and put the spellsingers with the dryads. That would leave me about 200 points and quite a hard hitting list. I have a feeling it would have trouble against some armies though w/o shooting. If anything I like my glade guard to hold table quarters.
I think you have spent way too many points on characters to make the EG unit work.
The spellsingers are about 280 pts of magic defence. I think 4 scrolls is a bit OTT for a 2000pt game.
The highborn is very expensive, but does help the EG survive.
You have only 1 unit that classifies as a hard hitter (treekin).
The inclusion on the gladeriders is a good idea as is the eagle. I would recommend dropping one of the spellsingers and the horn and getting some wildriders.
I personally think that highborns are too expensive to field in a 2000pt game as you have to comprimise too much on units.
All over this board I see very little magic defense. Maybe its just the areas that we play in. I frequently play against 10-13 power dice armies.The spellsingers are about 280 pts of magic defence. I think 4 scrolls is a bit OTT for a 2000pt game.
I might just be overreacting too. Maybe I should just suck it up and accept that my opponent can pummel me with magic, until I get to him of course. It is hard to deal with 2-3 2d6 S5 hits every turn though.I generally agree with you but I think this is the only case where he is worthwhile. Not only is he a powerhouse in CC but he greatly benefits his unit. Characters that benefit their units, like warrior priests, are the best for their points.I personally think that highborns are too expensive to field in a 2000pt game as you have to comprimise too much on units.
I think I might just have to accept that either the BSB or a spellsinger needs to go.
Total of 5 dispel dice and 2 scrolls. Found it was more than enough. But that kind of this varies I suppose. I don't try to stop every spell, just the most harmful ones.
From the description I gues you play against Skaven a bit?
You guessed it. Skaven, Lizardman Slann, Tzeentch chariots and the occaisional high elf.From the description I gues you play against Skaven a bit?
Of course there are non magic armies too, but its usually all or nothing.
Skaven is particularly troublesome since they have so many spells that will completely wipe a unit out.
In 3000 pts I would expect to see double 2nd gen. Slann and the like. Wouldn't that ruin your day.
I'll try going with less magic defense and we'll see if that extra unit doesn't just get obliterated b/c of it.