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12 Glade Guard
Thats it, this is for a starter to the Woodies, im making 1000 point armies of quite a large selection, as i cant decide what i want after my counts... =(. What do you think?
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
First off, I agree with what all has been said so far. I would make the Dryad unit smaller and reduce the Tree Kin by one.
I would consider something different for the mage. Probably just a level one with a scroll. As you have it if you divide your treesinging into 3X 1 die you get 1.5 spells going through each turn. Your enemy with just one level one (3 dice without anything extra) can take out the vast majority of your spells. Without going all in for Magic, IMO WE should just have a bit for defence.
Personally, it looks like you have very few models on the board. Such is the life of a WE general. However, depending on a few things (board size for one), I see an enemy being able to avoid your treeman to a degree and take care of your remaining troops with most of theirs. It will be harder to whield a treeman at this pt level.
Armies: Wood Elves, High Elves
Warbands Campaign 07: 1st
San Antonio Alamo GT