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Alright guys are u ready for this get your claws ready to rip this a new one my very first army idea ever. I really love the feedback you guys will give me and i am going to wait a while for all suggestions so i can order the right extras with the battalion box get it all done in all the ordering in 1 shot. Sorry I didn't post what type of play its for as i have never played a game and don't know the difference between the two yet. (with all that being said here it is)
Hail of Doom arrows
Spellstinger- 1 dispel scroll- 115
Noble - 145
Blades of Loec
5 scouts (Scout noble here)
10 GG musician
7 GG musician (Spellstinger here)
5 Glade Riders Musician
5 Wardancers (Noble here)
Well thats it guys make with the claws thanks for the help in advance
The glade guards are 10+ unit size and I think you have too many characters.
Maybe drop one character, add some dryads and fill up the gg unit.
Other than that, its way better than my first ever list
Last edited by Skarsgard; October 21st, 2007 at 22:47. Reason: Capitals. Sentences. Punctuation.
Ah your right i wonder which i should drop. I am thinking dropping the war dancer filling up GG and giving the second scroll back to the stinger. Than i dunno what i should do should i keep the wardancer troupe
Alright, first off, its spellSINGER not STINGER.
Anywho, now that thats out of the way. To the list!
Dont drop the Wardancer character. Wardancers rock. Especially in small point games. If your wanna drop one, which wouldnt hurt, go with the Scout Noble. Actually, Id drop the scouts altogether. Use those points to fill out the second unit of GG and pick up another unit of Dryads.
Also, if you can find points somewhere, bump the unit of Wardancers up to 6 and include a musician and champion.
Thats all I got for now.
Current Wood Elf Tourney List: 3/1/3
Well without the scouts i got no one to march block and i don't have a unit that can take the charges i think that would leave me a bit open no?
I'd recommend dropping the Wardancer Noble.
You scout noble is Illegal as he has a Great Weapon. I'd recommend an Extra Hand weapon and the Helm of the Hunt for him. Makes him a great little package.
I think the Scouts and Noble in particular will give your opponents some nasty surprises. Just don't be afraid to avoid combat with them. The noble kitted out as above will have 5 strength 4 attacks on the charge. Not too shabby at 1000pts.
Also, the unit of 7 GG need to be bumped up to 10 models. From the left over points increase the size of your wardancers.
Can i bump the GG up to 9 and than have a char there like the spellsinger to complete the unit or does it have to be ten gg models
No mate. The GG have to be 10 man minimum.
KK i will rework this and repost