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  1. #1
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    New 2000pts List


    I've got exactly 139 points leftover from this list. What do you think I should fill it up with?



    I don't want to add any Dryads or Treemen because I think they're rubbish, and I'd much rather go the route of Wardancers/Wild Riders.


    Heroes

    Spell Singer – Longbow, 2 Dispel Scrolls – 140

    Spell Singer – Longbow, Dispel Scroll, Deepwood Sphere – 140

    Alter Noble – Great weapon, longbow, light armour, Helm of the Hunt,
    Hail of Doom Arrow – 158

    Wardancer Noble – An Annoyance of Nettlings – 130


    Core

    12 Glade Guard – Musician Bowman – 150

    12 Glade Guard – Musician Bowman – 150

    12 Glade Guard – Musician Bowman – 150

    6 Glade Riders – Musician – 153


    Special

    6 Wild Riders of Kurnuos – Full Command – 192

    6 Wild Riders of Kurnuos – Full Command – 192

    7 Wardancers –

    7 Wardancers –

    Rare


    Great Eagle –

    Last edited by Skarsgard; November 11th, 2007 at 10:55.

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  3. #2
    Member BigPappaNurgle's Avatar
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    Quote Originally Posted by Jettero View Post
    I've got exactly 139 points leftover from this list. What do you think I should fill it up with?



    I don't want to add any Dryads or Treemen because I think they're rubbish, and I'd much rather go the route of Wardancers/Wild Riders.


    Heroes

    Spell Singer – Longbow, 2 Dispel Scrolls – 140

    Spell Singer – Longbow, Dispel Scroll, Deepwood Sphere – 140

    Alter Noble – Great weapon, longbow, light armour, Helm of the Hunt,
    Hail of Doom Arrow – 158

    Wardancer Noble – An Annoyance of Nettlings – 130


    Core

    12 Glade Guard – Musician Bowman – 150

    12 Glade Guard – Musician Bowman – 150

    12 Glade Guard – Musician Bowman – 150

    6 Glade Riders – Musician – 153


    Special

    6 Wild Riders of Kurnuos – Full Command – 192

    6 Wild Riders of Kurnuos – Full Command – 192

    7 Wardancers –

    7 Wardancers –

    Rare


    Great Eagle –
    Hey there. Alright, first things, dont post the point cost of un-upgraded units. Mods dont like that stuff.

    Next, why dont you like Dryads or Treemen? They are two very very good units. Especially the Dryads, given their point cost.

    Now the list:

    I would take the Deepwood Sphere off of your Spellsinger and give her either Calaingors Stave or another scroll. I find the Sphere to not be that helpful. (If you decide you want to take Dryads, go with a Branchwraith with a Lvl. 1 upgrade and a Cluster of Radiants. Very nice build.)

    I think 3 units of 12 Glade Guard is a little much. I usually prefer 2 units of 10. But, if you want a bit more shooting, thats fine. Definitely take the Bowman upgrade off of them though. Its not worth the points.

    Glade Riders are good but I prefer them in units of 5. Again, to each his own.

    Wildriders rock. Consider giving one of the units the Warbanner. Extra Combat Res is a must.

    Love Wardancers. Good size. Definitely give them full command though. Youll want them to have as many attacks as possible and the musician is incredibly beneficial if you happen to fail a break test or draw a combat.

    You have a very combat oriented list, which is cool. But with that in mind, seriously consider some Dryads, they can pack a punch and act as a screen for your Wardancers.

    -BigPappa.
    Last edited by Skarsgard; November 11th, 2007 at 10:55.
    Current Wood Elf Tourney List: 3/1/3

  4. #3
    Firefly Skarsgard's Avatar
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    399 (x8)

    Quote Originally Posted by Jettero View Post
    I've got exactly 139 points leftover from this list. What do you think I should fill it up with?



    I don't want to add any Dryads or Treemen because I think they're rubbish, and I'd much rather go the route of Wardancers/Wild Riders.


    Heroes

    Spell Singer – Longbow, 2 Dispel Scrolls – 140

    Nice


    Spell Singer – Longbow, Dispel Scroll, Deepwood Sphere – 140

    I'd swap the Sphere for something like Elynetts Broach.

    Alter Noble – Great weapon, longbow, light armour, Helm of the Hunt,
    Hail of Doom Arrow – 158

    Wardancer Noble – An Annoyance of Nettlings – 130



    Both look good.

    Core

    12 Glade Guard – Musician Bowman – 150

    12 Glade Guard – Musician Bowman – 150

    12 Glade Guard – Musician Bowman – 150

    6 Glade Riders – Musician – 153


    Bowmen are a bad idea. The extra points can be beter spent elsewhere.


    Special

    6 Wild Riders of Kurnuos – Full Command – 192

    6 Wild Riders of Kurnuos – Full Command – 192

    7 Wardancers –

    7 Wardancers –

    Nice, but musicians on the wardancers is a good idea.


    Rare


    Great Eagle –
    Overall quite nice. The extra points could be spent on waywatchers. They will marchblock for you and allow you to maximise your shooting.

    I agree with Bigpappa, Dryads are point for point one of the best units in the WE army. I can understand not including them for theme reasons but to classify them as "rubbish" is a very big call.
    Mirage Arcana Podcast
    The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.

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    OK, here is my final list.

    Heroes

    Spell Singer – Longbow, 2 Dispel Scrolls – 140

    Spell Singer – Longbow, Dispel Scroll, Deepwood Sphere – 140

    Alter Noble – Great weapon, longbow, light armour, Helm of the Hunt,
    Hail of Doom Arrow – 158

    Wardancer Noble – An Annoyance of Nettlings – 130


    Core

    12 Glade Guard –

    12 Glade Guard –

    12 Glade Guard –

    13 Dryads –

    6 Glade Riders – Musician - 153


    Special

    6 Wild Riders of Kurnuos – Full Command – 192

    6 Wild Riders of Kurnuos – Full Command – 192

    7 Wardancers –

    7 Wardancers –


    Rare

    Great Eagle –

  6. #5
    Firefly Skarsgard's Avatar
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    399 (x8)

    Nice but I think that 12 is the maximum size for a dryad unit.
    Mirage Arcana Podcast
    The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.

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