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Hey all,after doing high elves for a whole 2 weeks because of the new armybook im back with a new list.Tell everything you think about the list and dont be shy.thanks in advance
Noble 158 pts.
Hail o' Doom Arrow
Helm o' the Hunt
Noble 130 pts.(General)
Blight of Terrors
Branchwraith 140 pts.
Cluster of Radiants
Spellsinger 175 pts.
10 Glade Guard
10 Glade Guard
17 Eternal Guard 234 pts.
3 Tree Kin
6 Wild Riders 192 pts.
7 Wardancers 133 pts.
Hey Mike, glad to have you back in Althel Loren!
All in all a great list! Hope I helped
Nice list mate, some interesting combinations.
I would have liked to have seen a unit of glade riders for the bait and flee capability but your list should do well against most armies.
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The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
Thanks for the suggestions blood_blade and you bring up a good point about the magic i will probably going to loose the level and switch the stave for a scroll.Ill try to fit a warbanner or 2 in places.
Just to clearify things (mearly becuse I like doing it), you can only have one Warbanner in an army, no matter the size. I suggested it in two places, but you can really only have it in one. I would put it in the unit that will be faceing the most enemies/ the unit you think will need it the most.
Yea,that is right,sorry a bit of a noob alert.When i hear the word common i immediately associate it with multiple but not in this case.
There's not much I can say other than this is a very nice list. It has all the good parts of the army book in it and should be able to take out most things.
Current Wood Elf Tourney List: 3/1/3
Agreed. I my last few games with pure Night Goblins (never again...) the extra ld has been essential. Without it my men would have just been constantly running.
That said, it's especially important for wood elves since your units are very expensive.
So I'm really just reiterating what BigPapaNurgle just said.
I don't know, if the wardancers flee, they have a 50/50 chance of getting away and then getting charged again. If they are against cav, they'll more than likely get caught, so the musician won't help. With them being ItP, they can't flee from charges anyway, so I'm not sure the musician is worth it.