Welcome to Librarium Online!
So I wanted to try a few new things here and there so I threw together a 2250 list that I'll try out sometime soon.
CHARACTERS (718 pts)
Highborn (In Eternal Guard unit)+ Rhymer's Harp, AoN, Great Weapon, Lt ArmorNoble+ Alter, Great Weapon, Lt Armor, SoCM, HoTHSpellsinger+ 2 Dispel scrollsBranchwraith (In unit of Dryads)+ CoR, MoS, Level 1 Mage
CORE (880 pts)
25x Eternal Guard + FC Warbanner (Highborn goes here)
10x Glade Guard
10x Glade Guard
8x Dryads + C (Branchwraith goes here)
5x Glade Riders + M
SPECIAL (459 pts)
7x Wardancers + M
5x Wild Riders + FC
4x Warhawk Riders
RARE (194 pts)
1x Great Eagle
Power Dice: 4
Dispel Dice: 5
Dispel Scrolls: 2
Nice list Trodi.
I have no real comments except for the points you have left you can put a shield on your Alter.
Very nicely tuned list mate.
My concern is that perhaps 25 Eternal Guard may be a little tough to maneuver with? It's awfully big, awfully expensive too, meaning it will attract an awful lot of fire.
Other than that, though. It looks fast and solid. I like it.
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
It will attract a lot of fire but having 2 saves will help a lot. Also the high model count means that they have to take a lot of casualties before a panic check is forced and even then they test on Ld 10.
Thanks for the comments. I'll add the shield since I have the points. Just makes me sad since if I want to use my GW on the charge I can't use my shield during combat. But it is good if he gets charged for some reason.
The reason for the 25 man EG unit is thus:
To justify buying the Rhymer's Harp for my highborn. However, this will give me a 5+ ward and no penaltiy over difficult terrain.
Also this way I have to lose 6 EG before I lose a rank bonus. I figure this will have more impact and survivability than 2 smaller units of EG. The 5+ ward should make my enemies cringe, even if it doesn't work ever for my Dryads haha!
The last reason for the size as I see it is that, being my only block of infantry, it will attract fire no matter what so this way it can take more damage while the rest of my troops move in for the kill. 8Y