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I ran my first WE game today against Dwaves and walked away with a well deserved victory (1k points, using the list posted on my previous topic).
Thinking already in 2k games, i´m considering the following list:
- Alter Highborn (GW, Shield, LA, HotH, Amaranthine Brooch)
- 3*Spellsinger (one with Calaingor's stave and one with power stone) all of them are lvl 2
- 3*10 Glade Guard
- 2*8 Dryads
- 3 treekins
- 8 Wardancers with musician
- 1 Treeman
- 5 Waywatchers
My first try included a Spellweaver, 2 Spellsingers and 1 Alter noble, but i changed it because i think that i will be more sucessfull with this HQ.
One question i have is this: do you think is worth to swap one Glade Guard and one dryad unit for a Wild rider unit?
Thanks in advance
swap the alter kindred highborn for a waywatcher or wardancer one
why? the alter highborn can be the nastiest hitting guy in the entire army (if he doesn't roll like I do)
Most of his units are ItP, so leadership isn't that big of a deal. The wardancers are already pretty big (might get a champ inthere) and a waywatcher lord is a good way to lose 250 (350 if you make him your general)
I always run my wildriders 6 wide with warbanner, so they are more expesive then either of those units. I like dryads, because people pay attention to them and try to kill them, even though they are our cheapest unit. I would drop at least 1 of the glade guard though, they don't seem to perform well enough for me and if you play another shooter, they will probably be lost points. The wild riders can hit really hard if you get them in the right combats.
Agreed with bucker00.
Waywatcher Kin are a fairly bad idea, the Leathal Shot rule is not good enough for a 200pt character.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.