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Having a game tonight against HE's. I think this is up to game 6 against them and so far have 2 draws and a 4 wins. My opponent is planning on taking (in round terms)
Mage Level 2: Seerstaff of Saphery & Dispell Scroll
Mage Level 2: Jewel of Dusk, Sacred Insence
BSB: Armour of Caledor, Greatweapon
6 Dragon Princes: FC & Banner of Ellyrion
14 Phoenix Guard: FC, Banner of Sorcery, Gem of Courage
12 Swordmasters: Bladelord
20 White Lions: FC
2 Reapeter Bolt Throwers
This is what I am taking.
Spellsinger with 2 Dispel Scrolls
Branchwraith Level 1 with Cluster of Radients
15 Glade Guard: musician & standard
10 Scouts: musician
5 Galde Riders: musician
7 Wardancers: musician
6 Wildriders: Standard
3 Warhawk Riders
I took the scouts as skirmishing archers more than any serious attempt to "scout" them in. In the last several games I have found them great at taking on the HE archers and RBT. We both have mobility and a lot of shooting.
Any tactics that you can recommend? I plan on ignoring the Phoenix Guard and concentrating firepower on the Swordmasters and the Dragon Princes. My dryads will go after the Whitelions and my fast stuff will go after his archers, RBT and mages. I plan to rush his lines with the 2 Eagles the Warhawk riders, the glade riders, the Wildriders and the Alter. Hopefully some will get through for a turn 2 charge and give me superiority in the shooting and magic phases.
It's a sound list and strategy. I'm a big believer in not tackling units like the Phoenix Guard and looking for my points elsewhere. I'd want to remove those eagles and bolt throwers soon. The rush tactic can work well and I've done it plenty: present too many targets for him to deal with. Of course, his deployment might change your plans.
The forest spirits should do well taking on the HEs first attacks.
Good luck and let us know how the battle goes.
Guess time will tell. My opponent is a fairly experienced WHFB player and I have had several games against him in the past. Should be a tough one.
Hmm, warhawks dashing in against a mage might be good unless your hawks are sliced up before they can strike. But reducing that magic of his would be something to accomplish in by turn three or four if you can. It might be easier, depending on where he puts them, to just break the unit and run them all down.
Your right. Mage placement will be a crucial thing.
I really hope he puts them in the archer units but I can't see it happening.
I think they will be with the Whitelions and Phoenix Guard. I am tipping the BSB to be with the Phoenix Guard as well, he will add some punch with his great weapon and provide protection for the General.
I will probably hit the Phoenix Guard with my Treekin from the front and allocate most of my attacks on the mage to get rid of him.
I'm curious to see how it went. He must have a bit more than that in his army, otherwise his points are way off. I'm also curious as to why you have your Dryads bulked up to 12? I think Treekin on the flank of the Whitelions is probably your best bet. Dryads in front of him to keep him honest. If you get a mage in there, then you'll be lucky and cripple his magic phase at the same time. Who plays the role of general for him? Is there a Prince lurking about? I would warn (too late) against warhawks, taking them against ASF is like spitting into the wind.
Well the game has been played and the beers have been finished.
It was a bit of a non event really. He had his mages in his block units, Phoenix Guard and White Lions. He pretty much did a Castle Defence and I put all my fast stuff on one flank and Forest Spirits straight up the middle.
Shooting from the RBT's and Archers wiped out my scouts but I wasn't to concerned as they died horribly the next turn. The HE general got the 5+ ward spell of twice with Irresistable Force, but apart from that magic played no significant role.
In a funny situation the eagles kept fighting each other, and for 3 turns did next to nothing. Only a charge by the Warhawks late in the game made a difference.
Swordmasters were shot to peices by the Alter. A good time to get 16 Arrows!!!!!
Treekin slammed into the Pheonix Guard front and killed the firemage. They lost the combat but held. Dryad attacked the White Lions and won by 1. This unit got the 5+ ward save, twice!! But he fluffed his attack rolls wounding 2 Dryads, I made both saves. Fear did the rest.
The Dragon princes tore my Treekin apart overrunning into my glade guard. My wardancers counterattacked but killed one Dragon Prince and the WE's lost the combat but the Glade Guard held, the wardancers ran off the table. Alter charged in and took 1 wound before killing 2 Dragon Princes. Dragon princes held.
Glade riders, wildriders and warhawk riders were pretty much busy killing the archers and the RBTs and didn't end up having any effect on the big melee's.
The phoenix guard charged my alter's flank and the poor boy got chopped. I didn't end up charging anything else as the Pheonix Guard were too nasty to face with what I had. I went for the table quaters. The dragon princes killed my glade guard (and mage).
He had his Phoenix Guard left and half his draong princes and the BSB. (556 left)
I had my dryad units, 2 warhawks, 1 wounded eagle, 3 Glade riders, 4 wildriders, the branchwraith. (896 left).
Both generals were dead. I had one standard he had one as well. But I had 3 table quaters for another 150VP.
So not a great win, but a win none the less.
I think most of these matchups are going to be tough against someone who has a decent idea of what they're doing. To win, I think the shooting has to be on, and have a few battles go your way. This must have been a 2000pt game right? Nice, battle report skars.