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I am putting together a new list for a league tournament in March. Thought I would get an early start and see what you people think of this list.
Treeman Ancient: A Cluster of Radiants, An Annoyance of Netlings, A Befuddlement of Mischiefs
Spellsinger: Lvl 1, Dispel Scroll x2
Noble: Alter Kindred, LA, GW, HoDA, Helm of the Hunt
Noble: The Hunter's Talon, A Pageant of Shrikes
Wild Riders(6)-Musician, Champion
My main worry is magic. I am hoping the noble with the bow and shrikes can take out a mage early so it isn't so much of a worry. So what do you think.
kill off a noble for a branchwarith, beefs up the dryads making them a total killer. And upgrade the spellsinger to lvl 2. With hvy hitters (dancers and wild riders) having MR (1) and a lvl 2 caster trying to dispell u will have a good chance to protect them against any really Major spells going off. Big lesson I learned early going against VC and him getting a Curse of years off.
I think the list is pretty solid. all in all. Those are just suggestions if u want better magic defense since in a tourney your really have no idea what u might play.
hi, im new to all of this stuff but i would like to do a battle sometime. i have a 2250 undead list written out but dont know how or where to start a battle, any info how to start one off would be greatly apprieciated!!!!
Anyway, you should be a sport and drop the Ancient, or at least AoN. Its WAY WAY WAY too powerful.
Throw the Warbanner on those Wild Riders, too.
And possibly drop the noble with the hunters talon. Its good on paper, but Ive yet to see it work effectively in a game. With this set up, I dont really think you need a fourth character. Perhaps just use the points to beef up the units.
Other than that, its a pretty good list.
Current Wood Elf Tourney List: 3/1/3
I think the ancient with his spites can at least stand up with the arch-lector and his war alter, the great taurus riding chaos dwarf, and the bret lord on his hippogryph. At least I am not riding a terror causer.
Might I being going overboard, its possible. But I have found that whenever I try to tone down my list a little I get swamped by things I can't beat, so this time I decided to go all out.
If you can find something really busted, please let me know.
For me this list suffers from lack-of-number-itis. The combination of the Ancient, 4 characters and the treeman means that you lack numbers on the ground.
Although Wood Elves are a small army traditionally this is too small for my tastes.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
Are all the opponents taking Star Dragons or something? I don't see 2 treemen ever making it in a list of mine, I just think that's a bit much. I think magic may eat your lunch too (in addition to the star dragon) and counting on the one sniper noble to solve the problem could easily backfire. Orcs have T4-5 to start and you could roll crappy ~ or lose your noble to foot of gork or whatever their sniper spell is.
there are other problems with taking 2 Treemen. Certain spells can send them up in flames, or empire/dwarven artillary could blow them apart before they get close to the enemy.
I'm new to this, but I have to agree with some of the above sentiments that this list is too small. I would drop the rare treeman and the sniper noble to add numbers. To help with the magic problem, I'd get a branchwraith or another spellsinger.
"...and thee shall know the Emperor's might when thy enemies fall before thy guns. No crude Orkish blade can pierce thy anointed armor, nor any twisted alien resist the sting of thy sword." ~Major Kaelen Rhodes