Welcome to Librarium Online!
...and I would love some help sorting out the models to make a friendly-ish/surgical 2000 point list (Also, any suggestions toward future purchases would be appreciated, I feel like I am missing Eternal Guard as well as Wild Riders. If anyone thinks I should play with the GG or GR as either of those units until I buy them, please help make a list in that fashion). The models I have are, as follows...
and 5 Lord/Heroes of varying kindreds.
24 Glade Guard
10 Glade Guard Scouts (I think these may just be the same thing, ha!)
16 Glade Riders
3 Great Eagles
I don't have much idea where to start the army composition, having played very different Wood Elf armies, locally. I like speed, general trickiness, and fun on the table. I just read some of the tactica, and I like what I'm reading about potential, and I'm wondering what I can start doing to tomorrow to join the ranks of Wood Elf generals that are worth thier salt.
Thanks in advance, tons and bunches!
Air Calv Guard: 3 - 2 - 1
Word Bearers: 23 - 9 - 4
My advice is to make good use of your 16 glade riders. (add some 16 warhawks and you're golden).
But that might be too non-combaty for your opponents, but it is effective.
If you like speed, make use of you're Glade Riders, Wild Riders, and the Alter Kindered. But...you can also go for this:
I always use a good unit of Eternal Guard with General/BSB, this makes them stubborn wich is very good. Combine that with a high Leadership or re roll the test is just wonderfull. Those Treeman of your's can also come in handy, they're hard hitting scary creatures. I've never used Treekin before, so don't really know what they're good for, but I know that 3 groups of 8 Dryads are great. Those wardancers are also very good, just don't let them get killed my missele fire. The glade guard is also handy, take at leat 2 units of 10, if you can even do 3 units. GG scouts can come in handy, but do not take Waywatchers and scouts, just pick one of them, unless you want really a unit of waywatchers and have not enough for picking the amount of units you want due the restrictions.
To go back to the fact that you want a swift army, take a great eagle, at least a unit of 3 Warhawks, Wild R., Glade R, and a Alter Highborn, and not to forget 2 units of 10 GG. You can expand this with some hard-hitting infantery: Treeman, Eternal Guard with BSB or General, Treekin etc...
This was what I could come up with, maybe you can post an armylist of 2000pts wich you would like to use, so we can give you some more tips. Good Luck;Y
If you are good at converting, I would take you glade riders, make 2 units of 5, each including a musician, and 1 unit of 6 wild riders with full command options.
For future purchases, I would suggest the wardancer command, 3 warhawk riders, and personally I am not a fan of eternal guard. I would stay away from them.