Welcome to Librarium Online!
Hi everybody :happy:
I have not played Warhammer (and my lovely wood elves) in a few years and decided a week ago to get back in the game (very excited!!) 2K armies are what they play here now... I have 3 main questions please...
1) I would like to get opinions on whether to use my old Forest Dragon as a mount for my Highborn (and reasons if u dont mind :rofl)...
2) Opinions on Unicorns (used to be a fave of mine with a mage on his back)...
3) What will be my sensible next move? Of my old army I have the following left...
1x General on Steed
1x Mage on Steed
16x Glade guards (used to play 8 split)
2x Scouts (converted to champions for the glade guard units)
2x Standerd Bearers (for glade guards)
4x Warhawk Riders
1x Lord with great weapon on foot
1x Forest Dragon
(used to have extra 6x wardancers and 6x waywatchers and 1x great eagle = sold /sigh)
Any help how ever small will be welcomed,
Welcome back. As for your issues:
1) The dragon is nice. The benefits are of course his stats, and being a flying terror causer. All missile shots are split between him and the highborn. The drawbacks are the expense, the fact he takes up a special slot, and he is a large target and will draw alot of fire.
2) I like the mage on a unicorn if playing a magic heavy list. I put one on an eagle, one on a unicorn, and one on foot (generally a branchwraith). The bonus is the forest spirit save and that the unicorn can be good in combat. The negative is that you can't flee a charge.
3) For you next step, I would say that first you want to fill out your wardancers, get them up to 7. You would want some more glade guard, don't generally use champs and never take standards. You need units 10 strong, so you need 4 more models, either regular or split between regular and musicians. Then you want to go with new units. You really need some dryads. Best core in the game some people say, and 24 is a good place to start. I would then get a treeman so you can get your point total up quickly. Then get the cavalry, wild riders (I like to have two units of 6) and glade riders ( one unit of 5 with musician is good). A great eagle is quick and easy to get set up. The it is personal taste. Eternal guard if you like blocks of troops, treekin for strength, waywatchers for scouting, more of the units you have like wardancers, all depending on you style of play.
Good luck with your return,
I think I will be fielding the dragon though, just cant help myself... lol
If I had the Highborn on a dragon, supported by some warhawks (3-5), waywatchers (10 or so), wildriders (2x6 maybe), wardancers (7-9), glade riders (5) and some Glade guard (20) playing a kind of hit and run tactical game (I am strongly considering the dryads)... what would the Highborn be geared up with? And what other specific heroes would be a good idea in your opinion?
Give me a base to start from again pls, and Ill build from there on my own :ballon:
For the dragon, I like the magic items: Dawnspear, Fimbulwinter Shard, and Helm of the hunt. You can give up the helm for some armour but you want to be geared toward combat to maximize the dragons usefulness.
For heroes, scroll caddies are common, as is the branchwraith with the cluster of Radiants. Lots of magic to defend against nowadays. After that, alter kindred are the most popular. Hail of doom arrow sees its way into most lists on an alter, and you would want him to have a great weapon. If you went with eternal guard you would want a battle standard bearer. The other kindreds see some use, but aren't as popular.
Your troop selections look good, except that you will never want to take a fifth warhawk rider. Not good to see that last rider fly off the board because he can't rally, and taking all those points with him.
Any other questions, or if I didn't answer something post it. Hope this helps.
Great stuff, ill try it thanks...
I will hopefully be posting a complete army list as soon as I get the rest of the units I need to complete it.
Q: My warhawks have old clear round basis. The new ones have square basis right? If yes, how big are they? Must I replace my basis with new ones?
PS: The dragon cannot be played on his own right? He has to be mounted, and it can only be a Highborn.. Is this correct?
The warhawk square bases are 40"x40". For friendly games you shouldn't have to change them, just base combat on the base size. And you are correct, the dragon must have a highborn on it.
10 waywatchers is too many. Drop to 5 and use the points on Dryads or Glade Guard, or elsewhere.
Dryads, dryads, and more dryads. An excellent value for the same cost as a single GG archer.
Other than that, I like what you listed.
And we're all using the same terms, right? By Glade Guard you mean the new Glade Guard? Not the old Glade Guard which are now known as Eternal Guard?
Yes, the GG I refer to are the new ones (but the old models ofcourse that used to be known as actual Wood Elves Archers) not the EG...
Btw, are the Unicorn models actually still for sale, or is the Bret "Fey enchantress on Unicorn" the only Unicorn still left to buy?
Thanks for the replies so far guys 8Y I appreciate every oppinion!
I hope to be posting my army list within the week, cheers
AFAIK, the unicorn isn't being sold anymore. I bought mine in 1998 and I was already darn lucky to still get it back then.
I have an old wood elves army that I started in 1994 and reactivated two months ago, so we're in the same situation, more or less. Besides on the advice on Dryads and Wardancers that you could read already, I'm currently busy with stocking up on musicians where they apply. My goal is to have one musician for every 5 Glade Riders/Wardancers and for every 10 Glade Guard. The game has gotten very dynamic where you flee from charges you don't want and the last thing you wanna do is failing a reassembling test because of a lack of musicians.
"Fear not and look up to the sky for salvation, for we have entered orbit."
Blood Angels 2nd Grail Guard Company
Stone of the Crystal Mere
An Annoyance of Netlings
Sword of Might
Helm of the Hunt
Basically save the ward saves from the Crystal Mere against anything that can reasonably kill you, and otherwise rely on staying in combat and fighting challenges to take advantage of the Netlings.
For other characters there are the obvious archtypes: Level 1 wizard with 2 scrolls, an alter noble with Hail of Doom Arrow, and perhaps a branchwraith with A Cluster of Radiants (I'm somewhat paranoid about magic considering the VC and new Tzeentch Demons lists). I would choose your heroes based on where you need help for the bulk of the army, so until you've committed to a list, it's hard to say.