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i dont like shooting very much so i will mostly use close combat units.
my tactic will basicly be to attack the enemies biggest and badest unit with my eternal guards and a noble so that they are stubborn and hopefully they can hold the enemy for 1 round so that either my tree kins or my wild riders could flank them... heres the list:
alter noble with light armor,great weapon, helm of the hunt and stone of the crystal mere.....156pts he will run around and support battles.
spellsinger level 2 dispel scroll and calaingors stave.... 175pts
he will stand aside from battle and cast spells.
noble bsb, elynetts broch....135pts
he will join the eternal guards.
10 glade guards musician...126pts
they will hopefully stand on a hill in my deployment zone and snipe small units in order too cause panic.
8 dryads champ.....108pts
6 wild riders of kurnous standard bearer with warbanner... 200pts
will flank enemies when they are stuck with eternal guards.
19 eternal guards full comp war banner....283pts
will attack big units and break them or make them stand there until they get flanked.
4 tree kins....260pts
big hard unit what more do i have to say?
used to marchblock the enemy and to take out warmachines.
points total: 1493pts
doesnt really know what to do with the last points if you come up with something plz reply. im thinking of taking the tree kins away to get some (7)wardancers instead
that way i could get 1 more unit of dryads to.
would love to hear someones opinion on the army and im thankfull for tips the only thing i really dont want to change is the glade guards i really dont want more than one unit of those..
thanks for replies... chers
Last edited by lynta; April 14th, 2008 at 18:17.
The branchwraith needs the Cluster of Radiants MUCH more than she (yes, she, all dryad-kind are female) needs the lamentation, which as a bound power level 3.
The champion on the Wild Riders is a waste of points. The only time I put a champ in a WR unit is when I plan to have a character in the unit. A character with WR is up to something exotic, and I would want to be able to have someone else handle a challenge.
Once the EG, serving as anvil, is hit by the "big" enemy unit, you might want a little bit more than the wild riders taking them in the flank. Having both EG and treekin means you have an abundance of anvils and you are weak in the hammer department. Wardancers are always a good idea.
I would drop the musician from the Glade Guard, reduce the dryads to the optimal 8-size unit, and scrounge until I found the points for at least 7 wardancer, who will kill so many of the enemy (21 attacks on the charge, woo hoo, even chaos warriors can be undone this way) that they will see off just about any opponents.
Now in terms of things to wish for, I would rather have a BSB in the EG unit, and give the existing noble the alter kindred, making him a "standard" alter (extra attack, Move 9, I9). Warmachine/mage hunter par excellence, he can also provide that extra bit of oomph to overcome the enemy's CR. Shucks, one time, in a major mistake, he ended up slamming into the side of a Brettonian lance, supported only by the treekin that the Brets had gotten tarred up with (I misjudged the distance and the Wardancers' charge was failed). And he broke them. Okay, the treekin helped, but the Alter put four wounds on the Brets all by his lonesome, no returns (obviously) and the lance fled off the board.
Especially as a new WE player, I advise you to get real familiar with the alter kindred. Just wait till you play at the 2000 point level and can field an alter highborn with the bow of loren AND arcane bodkins. And if anyone is unlucky enough NOT to run away at that, the GW, HotH and being an alter has been compared to a heavy tank in its ability to break up enemy hardpoints.
Oops, I didn't finish that. My point about the lamentation of despairs is that it's not going to get through unless you have a whale of a magic phase, to use up the opponent's dispel dice. I have never seen the lamentation do anything except make the opponent burn a dispel die.
Your spellsinger is illegal, as both spites and magic items count against your 50-point limit. Either drop him to L1 and use him as a scroll caddy, or cut down to one DS and give him Calaingor's Stave. That gives you the potential to treesing four times each magic phase, plus once for the branchwraith.
thanks cybersharque but i cant take wardancers in my army (belive me i want to) if i doesnt take the tree kins away because i used all my special choices, and i rather not take away the EG or WR.
i followed your example with the BSB after reading the tactics about them and i did change my noble too alter (usually plays alter) when i could have the BSB in the unit.
thanks too the BSB the EG gets a CR of 7 if the ranks are still intact and if you can have 2 standards in one unit(dont know).
thx for the help man
Hello there, let me give you my 2 cents.
First off, you have the warbanner listed twice. Will have to take it away from one unit and I would leave it on the EG.
Having 1 spellsinger at level 2 I don't think will help much. Just a level 1 scroll caddy will suffice at this level.
Your BSB needs some protection. Either add in the Annoyance of Netlings, or drop the brooch and get the oaken armour. Otherwise she will be dead really fast and the eternal guard shortly after.
All your units are setup fine, but I think you are lacking in numbers. You have the anvils but not enough hammers. I think you really have to give up the treekin for some wardancers and dryads. Also dropping the EG to 15 could get you any points you need to top up the other units.