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I am thinking of bringing this list to GT, I have had pretty good luck with it. I have asked a lot of the people I play with to play really cheesy lists and it is holding up so far. Any advise would be great, I don't play my wood elves much so I do not know it as well as my other armies.
Highborn- The Rhymer's Harp, Annoyance of Netlings, Great Weapon (EG Unit)
Noble- BSB (No magic banner), Oaken Armor (EG Unit)
Spell Singer- Dispel Scroll, Divination Orb
Branchwraith- Level 1, Cluster of Radiants
20 Eternal Guard- Full Command, War Banner
10 Glade Guard
6 Wild Riders- Full Command
Last edited by Shiftingsands; July 20th, 2008 at 13:37. Reason: Changed a couple things
I am right 94% of the time, why worry about the other 3%.
I'd make some slight adjustments to it. I'd give the Highborn the Annoyance and a great weapon. He's far more important than the BSB.
Then I'd give the BSB the Oaken armor. I've found that it holds up pretty well, especially if you're using the highborn to keep enemy characters at bay.
I'd want two scrolls on the singer, especially for a GT.
I'd drop to 6 Wild Riders, drop the Bladesinger from the Wardancers, break the Wardancers into two units, and add a Wardancer to each unit. So it'd be:
6 wild riders, full command
6 dancers, mus
6 dancers, mus
I've gone away from using bladesingers because there are times when being in a challenge is detrimental to what I need wardancers to do, which most of the time is kill rank and file and avoid yielding massive overkill to some beefed up enemy character.
Very good points, I changed a couple things above, I might even go with two units of glade guard and one unit of dryads to try to get some people to come to me. I originally had the wild riders so big so they can take a couple casualties and still be useful. The fact that they are fast cav makes their size irrelevant for mobility purposes. But I will try the unit size of 6 and see what happens.
consider a unit of glade riders. ive found that in a WE army, fleeing from enemies can be a game breaker (altho thats common for most armies, its even more so with WE) if you can find the points for a unit of Warhawks, that would also add some flexibility..
in gt, its all about flexibility..altho i guess you already knew that ~.o
Funnist warhammer moment ----> http://www.youtube.com/watch?v=Kr2jlCyCJBI
I wouldn't place both the noble a EG. It will be an effective unit for holding the field. I understand wanting the noble as a "bodyguard" for the highborn in challenges, but that is alot of points when an annoyance of nettlings on the highlord makes him very survivable in challenges.
You should also consider putting the point from the harp into the Standard of Ariel since you have little anti-magic in this list. (Plus causing fear never hurts.)
You could then use the character slot to beef up your magic (especially the defense), have an Alter Kindred, or Hunter or Wardancer noble that can add some dynamics in your flanking.
Strong, Stubborn Front in EG and 2 treemen
Fair amount of dryads to act as shock troops and flankers
Little magic protection
Not much high-end speed
Almost no shooting
In the end it will do great in slug fests, but not have much versatility. It is the type of list that I love though, and may tweak it and make something close to it for the near future.