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lords and heroes
spellweaver + lv4 + great eagle + power stone x2 + arminich brooch = 385
spellsinger with lv2 + dispell scrool x2 = 175
branichwraith + lv1 + cluster of radients = 165
nobel + alter kindred + great weapom + light armor + hail of doom arrow + helm of the hunt = 156
3x10 glade guard + musicians = 378
3x8 dryads = 288
2x5 scouts = 170
5 glade riders + musician = 126
7 wardancers with command = 147
treeman = 285
power stones: 2
bound spells: 1
This list has the very same problems as what my attempt in a bit heavier magic list had. While on the paper it might look like a decent list, after trying it out i can say that you definetly need to get more combat units.
I tried out similar list earlier this week and while I managed desperately take out some opponents units and having some insane luck on rolls, I bellive that the games I played would've ended differently if my rolls would've been on the avarage line. Here's the link to my list and the alteration. Really good comments there that apply your list aswell.
http://www.librarium-online.com/foru...gic-heavy.html (2000 Magic Heavy)
I actually go rather offensive with this list. Your probally thinking im crazy, but i do. i send all my dryads after any kind of gunline they have, fly around supporting with magic with my caster, my lv2 and branich wraith stay back with the glade guard, my treeman and wardancers usually stay on the left or right flank and hit hard, so my 3 units of dryads are on one side while the treeman and wardancers are on the other. glade guard scatered around shooting (same as glade riders) and my b-wraith and lv2 stay back and cast usually treesinging.