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  1. #1
    Junior Member nazrael999's Avatar
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    Friendly 1000pts.

    Good day to you all,

    This is my first post on LO after being a lurker for some time now. I have a question regarding the last part of my army composition and hope you could help me out.

    I'm a newb to woodelves so i might have made some mistakes in my core, but i think it should handle itself nicely. After being a long (<----very very very longtime) player of
    the undead i'm used to ranks and numbers. Any hints and tips would therefor be welcome.

    Anyway, the core

    Wood elf noble with great weapon and the moonstone.
    6x wardancers

    10x GladeGuard
    10x GladeGuard
    3x Treekin
    8x Dryads

    This leaves me around 250 points, a little less. and i can't make up my mind about the following.

    Option A

    Branchwraith with the radiants and 3 warhawks.

    Option B

    Noble, scout, Hunters talon and pageant shrikes together with a coupe of scouts.

    What do you guy's think, or should i be looking in a different direction entirely?
    srry for the wall of text and thank in advance for any tips & comments

    Naz

    A new day...
    New problems...
    New solutions...

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  3. #2
    Senior Member Leafwalker's Avatar
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    Well first of all, I don't like 3 Tree Kin in a 1000 pt army. That's way too much points, leaving you without a solid core. Next, you have zero fast cav (= redirection), this is going to be fatal to you.

    Drop the Tree Kin, add in Glade Riders, more Drayds and possibly an eagle to go mage/warmachine hunting.

    As for the Options - definitely Option A, Khorne/Tzeentch lists will fry you at 1k points without some elementary magic protection.

  4. #3
    Junior Member nazrael999's Avatar
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    Thank you for you're reply leafwalker,

    I'm afraid i'm going to have to disregard you're advice on the tree-kin as i
    want 1 anker-unit and i like the models. (it's them or Eternal Guard)

    You are correct that my core does not have any magic resistance, and both my
    options are tooled towards mage-hunting, march-blocking and warmachine
    hunting. altho both using different methods.

    what does the cavalry bring to my list? I have been toying with them, but i
    cannot see any usefull roles to fill up any weaknesses. please elaborate.

    Thanks

    Naz
    A new day...
    New problems...
    New solutions...

  5. #4
    Senior Member Leafwalker's Avatar
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    Cavalry brings speed into your list. You might have opted for Wild Riders, but instead chose Wardancers (I do the same at 1k points, by the way), but these fill a different role. Glade Riders are not there to do damage, instead you use them to march block and redirect charges. Sure, you can use Scouts for march blocking, but these guys don't have the high movement the Elven steeds provide.

    Sorry, but you have very little in terms of march blocking and especially magic protection in your list. Yep, you can infiltrate scouts, but while you're busy killing the enemy mage (which I'm quite sure you will have a hard time doing with basic scouts), the rest of the army happily passes through and proceeds to chop the rest of your army.

  6. #5
    Junior Member nazrael999's Avatar
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    Ok, so to fill in the blanks we are going to have to go for option A, more
    strait forward and reliable, but with a little bit less flexability and power.
    (in my opinion)

    That leaves us the choice of 3 warhawk riders, or some steeds... Why
    do you think the steeds are better than the hawks?

    looking at the Glade riders, they will give me 5 /6 wounds, 18" move
    and 5/6 bow shots, the hawks do about the same, but exchange theire ability
    to negate ranks for an in/out rule. I would prefer the hawks over the steeds in
    this case.

    Looking at the wild riders, they bring something totally different to the table,
    but are the that good? they look more like a fist than a mirror to me. and
    I don't need any more punch in the list... i think

    You might think me a dwarf being this stubborn, but if the choice would
    be easy i wouldn't have made this post and as any true woodelf...
    I hate DWARFS..

    Anyway thanks for you're advice thus far, it is truly appreciated.

    Naz
    A new day...
    New problems...
    New solutions...

  7. #6
    Senior Member sirkently's Avatar
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    Quote Originally Posted by nazrael999 View Post
    That leaves us the choice of 3 warhawk riders, or some steeds... Why do you think the steeds are better than the hawks? Feigned flight. You won't be facing many units at 1k. The ability to redirect a block of troops out into the middle of nowhere is a great ability. The hawks can do it, but not nearly as well as the glade riders.

    looking at the Glade riders, they will give me 5 /6 wounds, 18" move
    and 5/6 bow shots, the hawks do about the same, but exchange theire ability
    to negate ranks for an in/out rule. I would prefer the hawks over the steeds in
    this case. Hit and run is a great rule, but not really as important in small games. Warhawk riders make better warmachine hunters than glade riders, but in small games, you need units that can perform many different roles, which is why I think the glade riders are better.

    Looking at the wild riders, they bring something totally different to the table,
    but are the that good? they look more like a fist than a mirror to me. and
    I don't need any more punch in the list... i think They are one of the best combat units in the wood elf army. If you are stuck on playing with treekin that is fine. Everyone should use what they like best. But from a strictly tactical point of view, the wild riders would be a better choice than the treekin in my opinion for smaller games. They are more fragile than treekin, but they hit hard, can get to where you need them to be easily, can get into flanks and rears whereas treekin generally can't, can go after warmachines and lone characters in a pinch, and the upgrade options, especially the ability to carry the warbanner really helps out.

    You might think me a dwarf being this stubborn, but if the choice would
    be easy i wouldn't have made this post and as any true woodelf...
    I hate DWARFS..doesn't everybody.

    Anyway thanks for you're advice thus far, it is truly appreciated.

    Naz
    Good Luck,
    SirKently
    I am right 94% of the time, why worry about the other 3%.

  8. #7
    Junior Member nazrael999's Avatar
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    Ok, i'll give both the glade riders as the warhawks (srry they still seem very good in my mind) a try, going up to more points is prob. going to include 2 units of glade riders, so i will buy a unit anyway and give a go.

    Thank you all for the advice, my day's at an end and i'm going home, good night to you all.

    Naz
    A new day...
    New problems...
    New solutions...

  9. #8
    Senior Member Leafwalker's Avatar
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    At 1000 points, and quite possibly at 1500 points as well, you won't need more than one unit of Glade Riders. They perform a niche role in the army, and taking more of them will leave your list with something to desire.

    SirKently has really said it as best as he could.

  10. #9
    Junior Member nazrael999's Avatar
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    Thanks leafwalker,

    I was thinking more towards 2000 points, when including two units
    of Glade riders.

    When I have some games under my belt with the woodelves i look
    forward to discussing tactics with you and sirkently.

    Cheers

    Naz
    A new day...
    New problems...
    New solutions...

  11. #10
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    Quote Originally Posted by Leafwalker View Post
    At 1000 points, and quite possibly at 1500 points as well, you won't need more than one unit of Glade Riders. They perform a niche role in the army, and taking more of them will leave your list with something to desire.
    I know everyone has a different playing style, but it's rare for me to have less than 4 units of Glade Riders, unless it's impossible due to points. I've found them remarkably effective and have demolished Demon, Warrior and Tomb King lists with this play style.

    My 1500 point list is about as follows

    Noble-
    Eagle, LA, Sh, Sp, HotH, HoDA

    Noble-
    Alter, LA, Sh, GW, Amber Pendant, Briarsheath

    Noble-
    Waywatcher, Moonstone, Bitingblade

    5x GR w/ Muso
    5x GR w/ Muso
    5x GR w/ Muso
    5x GR w/ Muso

    3xWhR
    3xWhR

    10 x WW (with Noble)

    The name of the game is mobility.
    Thonhin, Guardian of the Vaults of Winter

    Record: W/L/D
    Wood Elves: 17/1/2

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