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I dont know what happened, but it didnt show up on the boards.
blades of loec
annoyance of netlings
battle standard bearer
warbanner, light armor
10 glade guard
10 glade guard
25 eternal guard, full command
15 war dancers, musician and bladesinger
10 wild riders, full command
10 war dancers with musician and bladesinger.
oh, and spell singer with 2 scrolls..
Whenever you are using skirmishers, it's better to take just as many as will fit in base. That means units of 7-8 for your wardancers, not fifteen.
(one other thing with wardancers, Magic Res 1 is to compensate for T3 and magic missiles. It's not a clear advantage. You'll have to protect them against shooting, magic, and siege weapons. Don't take more units of T3 than you can screen. Usually take a dryad or two to do this; if nothing else, sacrificing 96 points to make sure your Glade Guard get in close range is worth it.
Eternal Guard are weak. They can get stubborn, sure, but any elite infantry will shred them, due to T3/S3 and lack of saves. If you need an anvil, take the amber pendant on somebody and stick him in with the wardancers. Most stuff will bounce right off. If you need stubborn, take a treeman; they're good for almost anything.
I'd not take 10 Wild Riders. That's just feeding the enemy victory points, as they do not get combat res. 6-7 is usually better. Maybe take two units if you feel you need to.
You'll also need FAR more defense than 1 dispel caddy in 7th edition. Consider the B-wraith with the radients. Also, if you have a BSB anway, I endorse the royal standard of ariel.
(nice lord btw)
Of course, you'd have to think about seriously changing your points, and probably composition to do this. :/
Last edited by Gnomish.Id; February 6th, 2009 at 04:46. Reason: stupid typo
I agree with gnomish. Most of your units are too big. Wardancers 7-8, wild riders 6, eternal guard I usually go 19-21, but 25 isn't necessarily bad. If you plan on your BSB being in the EG, then give the warbanner to the standard bearer of the EG. Then you can give your BSB some magic items.
And with the combat army you have, I too think you are a little light on magic defense. Either a wraith with cluster or another caddy is probably essential.
I am right 94% of the time, why worry about the other 3%.