All comers list - 2250 - Warhammer 40K Fantasy

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  1. #1
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    Jul 2007
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    3 (x1)

    All comers list - 2250

    Have a tourney in a couple weeks. We are using the scenario out of the BRB, Flanked something or other. Its the one where you have an attacker/defender and the attacker can hold stuff in reserve to be brought into play after the initial deployment. Defender gets double points for these units. We are playing open lists too. I have the chance to see pretty much anything except Orcs and Goblins.

    HighBorn Alter with BoL, AB, Glamourweave, ES, LA
    Noble Alter with HoDA, HotH, GW, LA
    SpellSinger with 2 D Scrolls
    BranchWraith with CoR

    Glade Guard x12
    Glade Riders x7
    Dryads x9
    Dryads x9
    Dryads x9

    Treekin x3
    WarHawk Riders x3


    Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.
    -Sun Tzu

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  3. #2
    Senior Member talismanictattoo's Avatar
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    Nov 2008
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    76 (x2)

    Hard to tell by looking of what your stratagy is. Your lord build suggests shotting and whitling them down, but you only have 1 unit of archers. The troop choices you have suggest combat, but you lack flankers/rank negation.

    Depending on how you like to play, the suggestions for tweaking will vary

  4. #3
    Senior Member sirkently's Avatar
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    Dec 2007
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    494 (x8)

    One of the joys of playing wood elves is that we can make several different viable lists. The problem is we can't use them all in one list. There is nothing wrong with any of your selections. All your characters are well set up, and your units are nice, though I think the glade guard and glade riders are a touch to high. The issue is they don't work well together.

    The highborn and noble alters together work well in a bait army. They need you to move your opponent where you want them for as long as possible. The double treeman/treekin combo is good for a combat army focused on tarpitting the opponent against them, then counter charging with wardancers/wild riders to break them. This style also works best with a BSB. Also, one of the treemen is usually an ancient as the points cost for the two rares will make it to expensive to field 4 other characters and have an effective army with any other unit selections.

    I think you need to decide what style you want to play, then retool accordingly.

    Hope this gives you food for thought,
    I am right 94% of the time, why worry about the other 3%.

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